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[Bug]: Shader's not's working #1039

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otavioxw opened this issue Nov 5, 2024 · 6 comments
Open

[Bug]: Shader's not's working #1039

otavioxw opened this issue Nov 5, 2024 · 6 comments
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Bug Something isn't working

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@otavioxw
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otavioxw commented Nov 5, 2024

Possible Fixes

Yes

Modpack Version

ATM10-1.16

What happened?

My shaders stopped working in version 1.16; in the previous version (1.15), the enable/disable keys worked and did the same, but in 1.16, I tried disabling and re-enabling to see if the process was working, and the shaders didn't work again

latest.log

https://gist.github.com/otavioxw/9bb36765f13517ed483d8cdc08964f21

Developer reports

No response

@otavioxw otavioxw added the Bug Something isn't working label Nov 5, 2024
@MollyXVI
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MollyXVI commented Nov 5, 2024

i also have shader problems, often when entering ro leaving a dimention, the shaders crash and stop working and i have to switch to another before that too fail.

@HiddenKacper
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Same issue here, shaders turned off by itself and cant be turned on, changing shaders pack causes crash, when it happend i was in overworld doing some basic AE2 things.

@Mohawk1025
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The issue is with Mekanism Covers. The Iris developer confirmed. I just checked ATM 10 1.17 and the issue still persists.

IrisShaders/Iris#2517

@MollyXVI
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MollyXVI commented Nov 9, 2024

My issue also still persists in 1.17, however i dont use or have any covers. Im using Mekanism Logistical Transporters however and the items moving inside are glitching and freaking out.

@Mohawk1025
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My issue also still persists in 1.17, however i dont use or have any covers. Im using Mekanism Logistical Transporters however and the items moving inside are glitching and freaking out.

I don't think it matters if you're using the covers or not. It's still in the modpack, and the developer confirmed there was an issue. I've stayed on 1.15 until it's fixed, because I like having shaders.

@19Arice
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19Arice commented Nov 16, 2024

You can still have shaders if you update, just change the "disableAdvancedCoverRendering": true in \config\mekanismcovers.json in your forge client save.

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