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VAO passing unnecessary #110
Labels
Enhancement
Improvements.
OpenGL
Software related to the gaphics rendering backend.
Optimization
Optimizing and improving existing features and code,
Currently VAOs are being passed from the engine to the high-level entities, then to the
Primative
s. This might be unnecessary - We should look at including a pointer to all the VAOs necessary in thePrimitave
class, and then every other class that inherits this has access to the VAOs needed.The text was updated successfully, but these errors were encountered: