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Introduction

CoreCraft is a library that simplifies application state management. With automatic code generation, change tracking, and undo/redo support, you can focus on building robust applications without worrying about managing complex state. Additionally, CoreCraft provides built-in persistence options, allowing you to easily save and load your application's state to a database or file.

Main Features

The CoreCraft provides a wealth of features, including:

  1. Automatic code generation with Roslyn Source Generators: CoreCraft leverages Roslyn Source Generators by automatically generating all necessary entity classes, changes tracking and persistence based on your schema. This automated process eliminates the necessity of manual coding, saving you time and effort.

  2. Change Tracking and Undo/Redo support: CoreCraft implements change tracking mechanisms, allowing you to monitor the application's state modifications. By tracking changes at a granular level, CoreCraft notifies you of specific modifications, enabling you to respond effectively. It provides built-in support for managing and reverting changes, allowing users to undo actions and redo them as needed.

  3. Persistence Options: CoreCraft automatically generates the necessary code to handle persistence (no need to write SQL yourself). It supports saving and loading the application's state to a SQLite database and JSON files.

  4. Reactive Extensions (Rx.NET) Integration: CoreCraft incorporates Reactive Extensions (Rx.NET) to provide a flexible subscription mechanism. It utilizes the IObservable and IObserver interfaces, allowing you to leverage the power of Rx.NET for event-driven programming and reactive data processing.

Benefits

  • Simplify application state management
  • Reduce development time and effort
  • Improve data integrity and consistency

NuGet Packages

CoreCraft is distributed as NuGet packages.

Package Status
CoreCraft Nuget (with prereleases)
CoreCraft.Generators Nuget (with prereleases)
CoreCraft.Storage.SQLite Nuget (with prereleases)
CoreCraft.Storage.Json Nuget (with prereleases)

Getting Started

To start using CoreCraft, follow these steps:

  1. Install CoreCraft and CoreCraft.Generators packages: Run the following command in your terminal or command prompt:
dotnet add package CoreCraft
dotnet add package CoreCraft.Generators
  1. Create a schema file with extension .model.json: Create a new JSON file with the name your_schema.model.json (replace your_schema with your desired schema name). This file will define the structure of your application state.
{
  "shards": [
    {
      "name": "ToDo",
      "entities": [
        {
          "name": "ToDoItem",
          "properties": [
            { "name": "Name", "type": "string", "defaultValue": "string.Empty" }
          ]
        }
      ],
      "collections": [{ "name": "Items", "entityType": "ToDoItem" }],
      "relations": []
    }
  ]
}
  1. Add the schema file to the csproj project file as AdditionalFiles: Open your .csproj file and add the following lines:
<ItemGroup>
  <AdditionalFiles Include="path\to\your_schema.model.json" />
</ItemGroup>

Replace path\to\your_schema.model.json with the actual path to your schema file.

  1. Create an instance of the DomainModel class and register all generated ModelShards: In your code, create an instance of the DomainModel class and register all generated model shards:
var model = new DomainModel([new ToDoModelShard()]);

Example

Here's a example code snippet that demonstrates how to use the CoreCraft:

// Create an instance of the domain model (application state)
var model = new DomainModel([new ToDoModelShard()]);

// Subscribe to Items collection change events
using var subscription = model.For<IToDoChangesFrame>()
    .With(x => x.Items)
    .Subscribe(OnItemChanged);

// Observe changes
void OnItemChanged(Change<ICollectionChangeSet<ToDoItem, ToDoItemProperties>> changes)
{
    foreach (var c in changes.Hunk)
    {
        Console.WriteLine($"Entity [{c.Entity}] has been {c.Action}ed.");
        Console.WriteLine($"   Old data: {c.OldData}");
        Console.WriteLine($"   New data: {c.NewData}");
    }
}

// Adds new item to the collection
await model.Run<IMutableToDoModelShard>(
    (shard, _) => shard.Items.Add(new () { Name = "test" }));

// Saves model to the SQLite database
var storage = new SqliteStorage("my_data.db", []);
await model.Save(storage);

Please refer to the documentation for comprehensive information on using the CoreCraft toolkit and its features.

License

MIT.

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