Skip to content

Latest commit

 

History

History
104 lines (54 loc) · 2.56 KB

gamerules.md

File metadata and controls

104 lines (54 loc) · 2.56 KB

Game rules

The Crown

Copyright © 1989 Alberto Hernández Marcos

Starting position

Just like in chess, White begins and turns alternate.

Movement of Pieces

Piece moves and captures are very resembling of chess.

Prince

Princes can only move (or capture) one cell at a time, being the weakest piece.

Knight

Knights dominate the field in all three directions and have a maximum mobility of 23 moves.

White to move: the black Knight can be captured

Soldier

Soldiers move normally one cell at a time...

* Moves of the White Soldiers*

But in their kingdom they can advance two cells.

Moves of a White Soldier in its kingdom

Players' kingdoms are defined by the starting area of each side:

Limitations to all pieces

  • Pieces cannot be leaped over.
  • The Prince can never be left in check, just like the King in chess!

Checkmate and loss of turn

When checkmated, the Prince must leave the board and… yield the turn.

Black to move, but its Prince is checkmated

After the black Prince leaves it's White's move again (this game would go on since the opponent is not yet King).

Soldier promotion

Soldiers reaching their Prince’s starting position promote to Prince.

Black to move: this Soldier can promote to Prince

NOTE:

  • The new Prince cannot be left in check.
  • Players can only have one Prince.

Victory

Crowning

A player wins when its Prince has reached the crown.

Annihilation

A player wins too if, keeping the Prince, the opponent is left with no pieces.

Draw

Stalemate

The game is a draw when the player to move has no legal move and is not in check.

It’s Black’s move, but its Prince is stalemated

No Princes left

The game is a draw as well if no Princes are left on the board.

Threefold repetition

The game is a draw if the same position occurs three times with the same player to move.