Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Traditional game: prevent going to another player's spawn area off-screen? #224

Open
Akuli opened this issue Jun 18, 2022 · 0 comments
Open

Comments

@Akuli
Copy link
Owner

Akuli commented Jun 18, 2022

If you move sideways a lot before your block is fully visible, you may end up blocking another player from spawning, because their freshly spawned block would overlap your block. This is not very intuitive when the other player suddenly gets to wait 30sec for doing nothing.

A good solution would be to prevent you from going to the other player's area off-screen, except that adding and removing players then becomes more difficult. Your area can shrink and expand (currently 10 units for single player and 7 for multiplayer), so what should happen if your block ends up partially on someone else's not-yet-visible area when they join the game?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant