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line.c
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/********************************************************
* @author Airead Fan <[email protected]> *
* @date 2011 9月 04 22:48:14 CST *
********************************************************
* after studying C 48 days *
* after studying APUE 13 days *
********************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "framebuffer.h"
#include "pixel.h"
#include "line.h"
#include "screen.h"
#define TEST 0
/*
* The sign function returns -1, 0, 1,
* as its argument is <0, =0, or >0
*/
int fb_line_sign(int x)
{
if(x < 0){
return -1;
}else if(x == 0){
return 0;
}else{
return 1;
}
}
/*
* Draw a line form point1 to point2.
*/
int fb_draw_line(FB *fbp, FB_POINT *point1, FB_POINT *point2)
{
/* generalized integer Bresenham's algorithm for all quadrants
* the line end points aire (x1, y1) and (x2 , y2), assumed not equal
* all variables are assumed integer*/
/* initialize variables */
FB_POINT point;
int x, y, dx, dy;
int s1, s2;
int e; /* err(math) */
int i, tmp, interchange;
x = point1->x;
y = point1->y;
dx = abs(point2->x - x);
dy = abs(point2->y - y);
s1 = fb_line_sign(point2->x - point1->x);
s2 = fb_line_sign(point2->y - point1->y);
/* interchange dx and dy depending on the slope of the line */
if(dy > dx){
tmp = dx;
dx = dy;
dy = tmp;
interchange = 1;
}else{
interchange = 0;
}
/* initialize the error term to compensate for a non zero intercept */
e = 2 * dy - dx;
/* main loop */
for(i = 0; i <= dx; i++){
fb_set_pixel(&point, x, y, point1->color);
fb_draw_pixel(fbp, &point);
while(e > 0){
if(interchange == 1){
x = x + s1;
}else{
y = y + s2;
}
e = e - 2 * dx;
}
if(interchange == 1){
y = y + s2;
}else{
x = x + s1;
}
e = e + 2 * dy;
}
return 0;
}
/*
* Draw a line form point1 to point2.
*/
int fb_draw_line_screen(FB_SCREEN *screenp, FB_POINT *point1, FB_POINT *point2)
{
/* generalized integer Bresenham's algorithm for all quadrants
* the line end points aire (x1, y1) and (x2 , y2), assumed not equal
* all variables are assumed integer*/
/* initialize variables */
FB_POINT point;
int x, y, dx, dy;
int s1, s2;
int e; /* err(math) */
int i, tmp, interchange;
x = point1->x;
y = point1->y;
dx = abs(point2->x - x);
dy = abs(point2->y - y);
s1 = fb_line_sign(point2->x - point1->x);
s2 = fb_line_sign(point2->y - point1->y);
/* interchange dx and dy depending on the slope of the line */
if(dy > dx){
tmp = dx;
dx = dy;
dy = tmp;
interchange = 1;
}else{
interchange = 0;
}
/* initialize the error term to compensate for a non zero intercept */
e = 2 * dy - dx;
/* main loop */
for(i = 0; i <= dx; i++){
fb_set_pixel(&point, x, y, point1->color);
fb_draw_pixel_screen(screenp, &point);
while(e > 0){
if(interchange == 1){
x = x + s1;
}else{
y = y + s2;
}
e = e - 2 * dx;
}
if(interchange == 1){
y = y + s2;
}else{
x = x + s1;
}
e = e + 2 * dy;
}
return 0;
}
/*
* Draw a line form point1 to point2, only for the first octant
*/
int fb_draw_line_study(FB *fbp, FB_POINT *point1, FB_POINT *point2)
{
/* Bresenham's line rasterization algorithm for the first octant
* the line end points are (x1, y1) and (x2, y2), assumed not equal
* Interger is the interger function*/
FB_POINT point;
int x, y, dx, dy;
float m, e;
int i;
/* initialize variables */
x = point1->x;
y = point1->y;
dx = point2->x - point1->x;
dy = point2->y - point1->y;
m = dy / (float)dx;
/* initialize e to compensate for a nonzero intercept */
e = m - 0.5;
#if TEST
fprintf(stdout, "initialize variables: \n");
fprintf(stdout, "(x, y) = (%d, %d)\n", x, y);
fprintf(stdout, "(dx, dy) = (%d, %d)\n", dx, dy);
fprintf(stdout, "m = %f, e = %f\n", m, e);
#endif
/* begin the main loop */
for(i = 0; i < dx; i++){
fb_set_pixel(&point, x, y, point1->color);
fb_draw_pixel(fbp, &point);
while(e > 0){
y = y + 1;
e = e - 1;
}
x = x + 1;
e = e + m;
}
return 0;
}
/*
* Just draw trans value
*/
int fb_draw_line_screen_trans(FB_SCREEN *screenp, FB_POINT *point1, FB_POINT *point2,
unsigned char trans)
{
/* generalized integer Bresenham's algorithm for all quadrants
* the line end points aire (x1, y1) and (x2 , y2), assumed not equal
* all variables are assumed integer*/
/* initialize variables */
FB_POINT point;
int x, y, dx, dy;
int s1, s2;
int e; /* err(math) */
int i, tmp, interchange;
x = point1->x;
y = point1->y;
dx = abs(point2->x - x);
dy = abs(point2->y - y);
s1 = fb_line_sign(point2->x - point1->x);
s2 = fb_line_sign(point2->y - point1->y);
/* interchange dx and dy depending on the slope of the line */
if(dy > dx){
tmp = dx;
dx = dy;
dy = tmp;
interchange = 1;
}else{
interchange = 0;
}
/* initialize the error term to compensate for a non zero intercept */
e = 2 * dy - dx;
/* main loop */
for(i = 0; i <= dx; i++){
fb_set_pixel_trans(&point, x, y, trans);
fb_draw_pixel_screen_trans(screenp, &point);
while(e > 0){
if(interchange == 1){
x = x + s1;
}else{
y = y + s2;
}
e = e - 2 * dx;
}
if(interchange == 1){
y = y + s2;
}else{
x = x + s1;
}
e = e + 2 * dy;
}
return 0;
}