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minecraftd.sh.in
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minecraftd.sh.in
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#!/bin/bash
# The actual program name (name of the interface)
declare -r INAME="@INAME@"
declare -r GAME="@GAME@"
# General rule for the variable-naming-schema:
# Variables in capital letters may be passed through the command line others not.
# Avoid altering any of those later in the code since they may be readonly (IDLE_SERVER is an exception!)
# You may use this script for any game server of your choice, just alter the config file
[[ -n "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="@SERVER_ROOT@"
[[ -n "${BACKUP_DEST}" ]] && declare -r BACKUP_DEST=${BACKUP_DEST} || BACKUP_DEST="@BACKUP_DEST@"
[[ -n "${BACKUP_PATHS}" ]] && declare -r BACKUP_PATHS=${BACKUP_PATHS} || BACKUP_PATHS="@BACKUP_PATHS@"
[[ -n "${BACKUP_FLAGS}" ]] && declare -r BACKUP_FLAGS=${BACKUP_FLAGS} || BACKUP_FLAGS="@BACKUP_FLAGS@"
[[ -n "${KEEP_BACKUPS}" ]] && declare -r KEEP_BACKUPS=${KEEP_BACKUPS} || KEEP_BACKUPS="@KEEP_BACKUPS@"
[[ -n "${GAME_USER}" ]] && declare -r GAME_USER=${GAME_USER} || GAME_USER="@GAME_USER@"
[[ -n "${MAIN_EXECUTABLE}" ]] && declare -r MAIN_EXECUTABLE=${MAIN_EXECUTABLE} || MAIN_EXECUTABLE="@MAIN_EXECUTABLE@"
[[ -n "${SESSION_NAME}" ]] && declare -r SESSION_NAME=${SESSION_NAME} || SESSION_NAME="@SESSION_NAME@"
# Command and parameter declaration with which to start the server
[[ -n "${SERVER_START_CMD}" ]] && declare -r SERVER_START_CMD=${SERVER_START_CMD} || SERVER_START_CMD="@SERVER_START_CMD@"
[[ -n "${SERVER_START_SUCCESS}" ]] && declare -r SERVER_START_SUCCESS=${SERVER_START_SUCCESS} || SERVER_START_SUCCESS="@SERVER_START_SUCCESS@"
# System parameters for the control script
[[ -n "${IDLE_SERVER}" ]] && tmp_IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="@IDLE_SERVER@"
[[ -n "${IDLE_SESSION_NAME}" ]] && declare -r IDLE_SESSION_NAME=${IDLE_SESSION_NAME} || IDLE_SESSION_NAME="@IDLE_SESSION_NAME@"
[[ -n "${GAME_PORT}" ]] && declare -r GAME_PORT=${GAME_PORT} || GAME_PORT="@GAME_PORT@"
[[ -n "${CHECK_PLAYER_TIME}" ]] && declare -r CHECK_PLAYER_TIME=${CHECK_PLAYER_TIME} || CHECK_PLAYER_TIME="@CHECK_PLAYER_TIME@"
[[ -n "${IDLE_IF_TIME}" ]] && declare -r IDLE_IF_TIME=${IDLE_IF_TIME} || IDLE_IF_TIME="@IDLE_IF_TIME@"
# Additional configuration options which only few may need to alter
[[ -n "${GAME_COMMAND_DUMP}" ]] && declare -r GAME_COMMAND_DUMP=${GAME_COMMAND_DUMP} || GAME_COMMAND_DUMP="@GAME_COMMAND_DUMP@"
# Variables passed over the command line will always override the one from a config file
source /etc/conf.d/"${GAME}" 2>/dev/null || >&2 echo "Could not source /etc/conf.d/${GAME}"
# Preserve the content of IDLE_SERVER without making it readonly
[[ -n ${tmp_IDLE_SERVER} ]] && IDLE_SERVER=${tmp_IDLE_SERVER}
# Strictly disallow uninitialized Variables
set -u
# Exit if a single command breaks and its failure is not handled accordingly
set -e
MAX_SERVER_START_TIME=150
# Check whether sudo is needed at all
if [[ "$(whoami)" == "${GAME_USER}" ]]; then
SUDO_CMD=""
else
SUDO_CMD="sudo -u ${GAME_USER}"
fi
# Choose which flavor of netcat is to be used
if command -v netcat &> /dev/null; then
NETCAT_CMD="netcat"
elif command -v ncat &> /dev/null; then
NETCAT_CMD="ncat"
else
NETCAT_CMD=""
fi
# Check for sudo rigths
if [[ "$(${SUDO_CMD} whoami)" != "${GAME_USER}" ]]; then
>&2 echo -e "You have \e[39;1mno permission\e[0m to run commands as $GAME_USER user."
exit 21
fi
# Pipe any given argument to the game server console,
# sleep for $sleep_time and return its output if $return_stdout is set
game_command() {
${SUDO_CMD} tmux -L "${SESSION_NAME}" wait-for -L "command_lock"
if [[ -z "${return_stdout:-}" ]]; then
${SUDO_CMD} tmux -L "${SESSION_NAME}" send-keys -t "${SESSION_NAME}":0.0 "$*" Enter
else
${SUDO_CMD} tmux -L "${SESSION_NAME}" pipe-pane -t "${SESSION_NAME}":0.0 "cat > ${GAME_COMMAND_DUMP}"
${SUDO_CMD} tmux -L "${SESSION_NAME}" send-keys -t "${SESSION_NAME}":0.0 "$*" Enter
sleep "${sleep_time:-0.3}"
${SUDO_CMD} tmux -L "${SESSION_NAME}" pipe-pane -t "${SESSION_NAME}":0.0
${SUDO_CMD} cat "${GAME_COMMAND_DUMP}"
fi
${SUDO_CMD} tmux -L "${SESSION_NAME}" wait-for -U "command_lock"
}
# Check whether there are player on the server through list
is_player_online() {
response="$(sleep_time=0.6 return_stdout=true game_command list)"
# Delete leading line and fancy characters from free response string
response="$(echo "${response}" | sed -r -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})*)?[JKmsuG]//g')"
# The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can easily be retrieved.
# Otherwise check the first digit after the last occurrence of "There are". If it is 0 then there
# are no players on the server. Should this test fail as well. Assume that a player is online.
if [[ $(echo "${response}" | sed -n -r -e 's/.*\: ?//p' | tr -d '\n' | wc -c) -le 1 ]]; then
# No player is online
return 0
elif [[ "x$(echo "${response}" | sed -n -r -e 's/.*there are[^0-9+]*([0-9]+).*$/\1/ip' | tr -d '\n')" == "x0" ]]; then
# No player is online
return 0
else
# A player is online (or it could not be determined)
return 1
fi
}
# Check whether the server is visited by a player otherwise shut it down
idle_server_daemon() {
# This function is run within a tmux session of the GAME_USER therefore SUDO_CMD can be omitted
if [[ "$(whoami)" != "${GAME_USER}" ]]; then
>&2 echo "Somehow this hidden function was not executed by the ${GAME_USER} user."
>&2 echo "This should not have happend. Are you messing around with this script? :P"
exit 22
fi
# Time in seconds for which no player was on the server
no_player=0
while true; do
printf "no_player: %10ss check_player_time: %10ss idle_if_time: %10ss\n" "${no_player}" "${CHECK_PLAYER_TIME}" "${IDLE_IF_TIME}"
# Retry in ${CHECK_PLAYER_TIME} seconds
sleep ${CHECK_PLAYER_TIME}
if socket_has_session "${SESSION_NAME}"; then
# Game server is up and running
# Check for active player
if [[ -n "$(tmux -L "${SESSION_NAME}" list-clients -t "${SESSION_NAME}":0.0 2> /dev/null)" ]]; then
# An administrator is connected to the console, pause player checking
echo "An admin is connected to the console. Pause player checking."
elif SUDO_CMD="" is_player_online; then
# No player was seen on the server through list
no_player=$(( no_player + CHECK_PLAYER_TIME ))
# Stop the game server if no player was active for at least ${IDLE_IF_TIME}
if [[ "${no_player}" -ge "${IDLE_IF_TIME}" ]]; then
IDLE_SERVER="false" ${INAME} stop
# Wait for game server to go down
for i in {1..100}; do
socket_has_session "${SESSION_NAME}" || break
[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!"
sleep 0.1
done
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
echo -n "Netcat: "
${NETCAT_CMD} -v -l -p ${GAME_PORT} 2>&1 | (grep -m1 -i "connect" && pkill -P $$ ${NETCAT_CMD}) || true
echo "Netcat caught a connection. The server is coming up again..."
IDLE_SERVER="false" ${INAME} start
fi
else
# Reset timer since there is an active player on the server
no_player=0
fi
else
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
echo -n "Netcat: "
${NETCAT_CMD} -v -l -p ${GAME_PORT} 2>&1 | (grep -m1 -i "connect" && pkill -P $$ ${NETCAT_CMD}) || true
echo "Netcat caught a connection. The server is coming up again..."
IDLE_SERVER="false" ${INAME} start
fi
done
}
# Start the server if it is not already running
server_start() {
# Start the game server
if socket_has_session "${SESSION_NAME}"; then
echo "A tmux ${SESSION_NAME} session is already running. Please close it first."
else
echo -en "Starting server..."
${SUDO_CMD} rm -f "${GAME_COMMAND_DUMP}"
# Use a plain file as command buffers for the server startup and switch to a FIFO pipe later
${SUDO_CMD} touch "${GAME_COMMAND_DUMP}"
# Ensure pipe-pine is started before the server itself by splitting the session creation and server startup
${SUDO_CMD} tmux -L "${SESSION_NAME}" new-session -s "${SESSION_NAME}" -c "${SERVER_ROOT}" -d /bin/bash
# Mimic GNU screen and allow for both C-a and C-b as prefix
${SUDO_CMD} tmux -L "${SESSION_NAME}" set -g prefix2 C-a
${SUDO_CMD} tmux -L "${SESSION_NAME}" wait-for -L "command_lock"
${SUDO_CMD} tmux -L "${SESSION_NAME}" pipe-pane -t "${SESSION_NAME}":0.0 "cat > ${GAME_COMMAND_DUMP}"
${SUDO_CMD} tmux -L "${SESSION_NAME}" send-keys -t "${SESSION_NAME}":0.0 "exec ${SERVER_START_CMD}" Enter
for ((i=1; i<=MAX_SERVER_START_TIME; i++)); do
sleep "${sleep_time:-0.1}"
if ! socket_session_is_alive "${SESSION_NAME}"; then
echo -e "\e[39;1m failed\e[0m\n"
>&2 ${SUDO_CMD} cat "${GAME_COMMAND_DUMP}"
${SUDO_CMD} rm -f "${GAME_COMMAND_DUMP}"
# Session is dead but remain-on-exit left it open; close it for sure
${SUDO_CMD} tmux -L "${SESSION_NAME}" kill-session -t "${SESSION_NAME}"
exit 1
elif grep -q -i "${SERVER_START_SUCCESS}" "${GAME_COMMAND_DUMP}"; then
echo -e "\e[39;1m done\e[0m"
break
elif [[ $i -eq ${MAX_SERVER_START_TIME} ]]; then
echo -e "\e[39;1m skipping\e[0m"
>&2 echo -e "Server startup has not finished yet; continuing anyways"
fi
done
${SUDO_CMD} tmux -L "${SESSION_NAME}" pipe-pane -t "${SESSION_NAME}":0.0
# Let the command buffer be a FIFO pipe
${SUDO_CMD} rm -f "${GAME_COMMAND_DUMP}"
${SUDO_CMD} mkfifo "${GAME_COMMAND_DUMP}"
${SUDO_CMD} tmux -L "${SESSION_NAME}" wait-for -U "command_lock"
fi
if [[ "${IDLE_SERVER,,}" == "true" ]]; then
# Check for the availability of the netcat (nc) binaries
if [[ -z "${NETCAT_CMD}" ]]; then
>&2 echo "The netcat binaries are needed for suspending an idle server."
exit 12
fi
# Start the idle server daemon
if socket_has_session "${IDLE_SESSION_NAME}"; then
${SUDO_CMD} tmux -L "${SESSION_NAME}" kill-session -t "${IDLE_SESSION_NAME}"
# Restart as soon as the idle_server_daemon has shut down completely
for i in {1..100}; do
sleep 0.1
if ! socket_has_session "${IDLE_SESSION_NAME}"; then
${SUDO_CMD} tmux -L "${SESSION_NAME}" new-session -s "${IDLE_SESSION_NAME}" -d "${INAME} idle_server_daemon"
break
fi
[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!"
done
else
echo -en "Starting idle server daemon..."
${SUDO_CMD} tmux -L "${SESSION_NAME}" new-session -s "${IDLE_SESSION_NAME}" -d "${INAME} idle_server_daemon"
echo -e "\e[39;1m done\e[0m"
fi
fi
}
# Stop the server gracefully by saving everything prior and warning the users
server_stop() {
# Quit the idle daemon
if [[ "${IDLE_SERVER,,}" == "true" ]]; then
# Check for the availability of the netcat (nc) binaries
if [[ -z "${NETCAT_CMD}" ]]; then
>&2 echo "The netcat binaries are needed for suspending an idle server."
exit 12
fi
if socket_has_session "${IDLE_SESSION_NAME}"; then
echo -en "Stopping idle server daemon..."
${SUDO_CMD} tmux -L "${SESSION_NAME}" kill-session -t "${IDLE_SESSION_NAME}"
echo -e "\e[39;1m done\e[0m"
else
echo "The corresponding tmux session for ${IDLE_SESSION_NAME} was already dead."
fi
fi
# Gracefully exit the game server
if socket_has_session "${SESSION_NAME}"; then
# Game server is up and running, gracefully stop the server when there are still active players
# Check for active player
if is_player_online; then
# No player was seen on the server through list
echo -en "Server is going down..."
game_command stop
else
# Player(s) were seen on the server through list (or an error occurred)
# Warning the users through the server console
game_command say "Server is going down in 10 seconds! HURRY UP WITH WHATEVER YOU ARE DOING!"
game_command save-all
echo -en "Server is going down in..."
for i in {1..10}; do
game_command say "down in... $(( 10 - i ))"
echo -n " $(( 10 - i ))"
sleep 1
done
game_command stop
fi
# Finish as soon as the server has shut down completely
for i in {1..100}; do
if ! socket_has_session "${SESSION_NAME}"; then
${SUDO_CMD} rm -f "${GAME_COMMAND_DUMP}"
echo -e "\e[39;1m done\e[0m"
break
fi
[[ $i -eq 100 ]] && echo -e "\e[39;1m timed out\e[0m"
sleep 0.1
done
else
echo "The corresponding tmux session for ${SESSION_NAME} was already dead."
fi
}
# Print whether the server is running and if so give some information about memory usage and threads
server_status() {
# Print status information about the idle daemon
if [[ "${IDLE_SERVER,,}" == "true" ]]; then
# Check for the availability of the netcat (nc) binaries
if [[ -z "${NETCAT_CMD}" ]]; then
>&2 echo "The netcat binaries are needed for suspending an idle server."
exit 12
fi
if socket_has_session "${IDLE_SESSION_NAME}"; then
echo -e "Idle server daemon status:\e[39;1m running\e[0m"
else
echo -e "Idle server daemon status:\e[39;1m stopped\e[0m"
fi
fi
# Print status information for the game server
if socket_has_session "${SESSION_NAME}"; then
echo -e "Status:\e[39;1m running\e[0m"
# Calculating memory usage
for p in $(${SUDO_CMD} pgrep -f "${MAIN_EXECUTABLE}"); do
ps -p"${p}" -O rss | tail -n 1;
done | gawk '{ count ++; sum += $2 }; END {count --; print "Number of processes =", count, "(tmux +", count, "x server)"; print "Total memory usage =", sum/1024, "MB" ;};'
else
echo -e "Status:\e[39;1m stopped\e[0m"
fi
}
# Restart the complete server by shutting it down and starting it again
server_restart() {
if socket_has_session "${SESSION_NAME}"; then
server_stop
server_start
else
server_start
fi
}
# Backup the directories specified in BACKUP_PATHS
backup_files() {
# Check for the availability of the tar binaries
if ! command -v tar &> /dev/null; then
>&2 echo "The tar binaries are needed for a backup."
exit 11
fi
echo "Starting backup..."
fname="$(date +%Y_%m_%d_%H.%M.%S).tar.gz"
${SUDO_CMD} mkdir -p "${BACKUP_DEST}"
if socket_has_session "${SESSION_NAME}"; then
game_command save-off
game_command save-all
sleep "${sleep_time:-0.3}"
sync && wait
${SUDO_CMD} tar -C "${SERVER_ROOT}" -cf "${BACKUP_DEST}/${fname}" ${BACKUP_PATHS} --totals ${BACKUP_FLAGS} 2>&1 | grep -v "tar: Removing leading "
game_command save-on
else
${SUDO_CMD} tar -C "${SERVER_ROOT}" -cf "${BACKUP_DEST}/${fname}" ${BACKUP_PATHS} --totals ${BACKUP_FLAGS} 2>&1 | grep -v "tar: Removing leading "
fi
echo -e "\e[39;1mbackup completed\e[0m\n"
echo -n "Only keeping the last ${KEEP_BACKUPS} backups and removing the other ones..."
backup_count=$(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo "${f}"; done | wc -l)
if [[ $(( backup_count - KEEP_BACKUPS )) -gt 0 ]]; then
for old_backup in $(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo "${f}"; done | head -n"$(( backup_count - KEEP_BACKUPS ))"); do
${SUDO_CMD} rm "${old_backup}";
done
echo -e "\e[39;1m done\e[0m ($(( backup_count - KEEP_BACKUPS)) backup(s) pruned)"
else
echo -e "\e[39;1m done\e[0m (no backups pruned)"
fi
}
# Restore backup
backup_restore() {
# Check for the availability of the tar binaries
if ! command -v tar &> /dev/null; then
>&2 echo "The tar binaries are needed for a backup."
exit 11
fi
# Only allow the user to restore a backup if the server is down
if socket_has_session "${SESSION_NAME}"; then
>&2 echo -e "The \e[39;1mserver should be down\e[0m in order to restore the world data."
exit 3
fi
# Either let the user choose a backup or expect one as an argument
if [[ $# -lt 1 ]]; then
echo "Please enter the corresponding number for the backup to be restored: "
i=1
for f in "${BACKUP_DEST}"/[0-9_.]*; do
echo -e " \e[39;1m$i)\e[0m\t$f"
i=$(( i + 1 ))
done
echo -en "Restore backup number: "
# Read in user input
read -r user_choice
# Interpeting the input
if [[ $user_choice =~ ^-?[0-9]+$ ]]; then
n=1
for f in "${BACKUP_DEST}"/[0-9_.]*; do
[[ ${n} -eq $user_choice ]] && fname="$f"
n=$(( n + 1 ))
done
if [[ -z $fname ]]; then
>&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter the digit of the presented options."
exit 5
fi
else
>&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter a valid digit for one of the presented options."
exit 6
fi
elif [[ $# -eq 1 ]]; then
# Check for the existance of the specified file
if [[ -f "$1" ]]; then
fname="$1"
else
if [[ -f "${BACKUP_DEST}"/"$1" ]]; then
fname="${BACKUP_DEST}"/"$1"
else
>&2 echo -e "Sorry, but '$1', is \e[39;1mnot a valid file\e[0m, neither in your current directory nor in the backup folder."
exit 4
fi
fi
elif [[ $# -gt 1 ]]; then
>&2 echo -e "\e[39;1mToo many arguments.\e[0m Please pass only the filename for the world data as an argument."
>&2 echo "Or alternatively, no arguments at all to choose from a list of available backups."
exit 7
fi
echo "Restoring backup..."
if ${SUDO_CMD} tar -xf "${fname}" -C "${SERVER_ROOT}" 2>&1; then
echo -e "\e[39;1mRestoration completed\e[0m"
else
echo -e "\e[39;1mFailed to restore backup.\e[0m"
fi
}
# Run the given command at the game server console
server_command() {
if [[ $# -lt 1 ]]; then
>&2 echo "No server command specified. Try 'help' for a list of commands."
exit 1
fi
if socket_has_session "${SESSION_NAME}"; then
return_stdout=true game_command "$@"
else
echo "There is no ${SESSION_NAME} session to connect to."
fi
}
# Enter the tmux game session
server_console() {
if socket_has_session "${SESSION_NAME}"; then
${SUDO_CMD} tmux -L "${SESSION_NAME}" attach -t "${SESSION_NAME}":0.0
else
echo "There is no ${SESSION_NAME} session to connect to."
fi
}
# Check if there is a session available
socket_has_session() {
if [[ "$(whoami)" != "${GAME_USER}" ]]; then
${SUDO_CMD} tmux -L "${SESSION_NAME}" has-session -t "${1}":0.0 2> /dev/null
return $?
fi
tmux -L "${SESSION_NAME}" has-session -t "${1}":0.0 2> /dev/null
return $?
}
socket_session_is_alive() {
if socket_has_session "${1}"; then
if [[ "$(whoami)" != "${GAME_USER}" ]]; then
return $(${SUDO_CMD} tmux -L "${SESSION_NAME}" list-panes -t "${1}":0.0 -F '#{pane_dead}' 2> /dev/null)
fi
return $(tmux -L "${SESSION_NAME}" list-panes -t "${1}":0.0 -F '#{pane_dead}' 2> /dev/null)
else
return 1
fi
}
# Help function, no arguments required
help() {
cat <<-EOF
This script was designed to easily control any ${GAME} server. Almost any parameter for a given
${GAME} server derivative can be changed by editing the variables in the configuration file.
Usage: ${INAME} {start|stop|restart|status|backup|restore|command <command>|console}
start Start the ${GAME} server
stop Stop the ${GAME} server
restart Restart the ${GAME} server
status Print some status information
backup Backup the world data
restore [filename] Restore the world data from a backup
command <command> Run the given command at the ${GAME} server console
console Enter the server console through a tmux session
Copyright (c) Gordian Edenhofer <[email protected]>
EOF
}
case "${1:-}" in
start)
server_start
;;
stop)
server_stop
;;
status)
server_status
;;
restart)
server_restart
;;
console)
server_console
;;
command)
server_command "${@:2}"
;;
backup)
backup_files
;;
restore)
backup_restore "${@:2}"
;;
idle_server_daemon)
# This shall be a hidden function which should only be invoked internally
idle_server_daemon
;;
-h|--help)
help
exit 0
;;
*)
help
exit 1
;;
esac
exit 0