You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Nov 7, 2023. It is now read-only.
public int Shoot(DPoint fromLocation, DPoint toLocation, float speed, int projectileId, int damage = 1, float knockback = 0f, int lifeTimeOverride = -1, int owner = 255) {
public int Shoot(DPoint fromLocation, float angle, float speed, int projectileId, int damage = 1, float knockback = 0f, int lifeTimeOverride = -1, int owner = 255) {
public int Shoot(DPoint fromLocation, Vector2 velocity, int projectileId, int damage = 1, float knockback = 0f, int lifeTimeOverride = -1, int owner = 255) {