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Snake Game.cpp
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Snake Game.cpp
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#include<iostream>
#include<conio.h>
#include<windows.h>
using namespace std;
bool GameOver;
const int wridth = 20;
const int height = 20;
int x,y,fruitX,fruitY,score;
int TailX[100],TailY[100];
int nTail;
enum eDirection {STOP = 0,LEFT,RIGHT,UP,DOWN};
eDirection dir;
void Setup()
{
system("Color A5");
GameOver = false;
dir = STOP;
x= wridth/2;
y= height/2;
fruitX = rand() %wridth;
fruitY = rand() %height;
score = 0;
}
void Draw()
{
system("cls"); //clear scr
for(int i=0;i<wridth;i++)
cout << "#";
cout << endl;
for(int i=0;i<height;i++)
{
for(int j=0;j<wridth;j++)
{
if(j == 0)
cout<<"#";
if(i==y && j==x)
cout<<"0";
else if(i == fruitY && j == fruitX)
cout <<"F";
else
{
bool print = false;
for(int k=0; k < nTail; k++)
{
if(TailX[k] == j && TailY[k] == i)
{
cout <<"o";
print = true;
}
}
}
cout<<" ";
if(j == wridth-1)
cout <<"#";
}
cout << endl;
}
for(int i=0;i<wridth;i++)
cout <<"#";
cout <<endl;
cout <<"Score:" << score <<endl;
}
void Input()
{
if (kbhit())
{
switch(getch())
{
case'a':
dir = LEFT;
break;
case'd':
dir = RIGHT;
break;
case'w':
dir = UP;
break;
case's':
dir = DOWN;
break;
case'x':
GameOver = true;
break;
}
}
}
void Logic()
{
int prevX = TailX[0];
int prevY = TailY[0];
int prev2X, prev2Y;
TailX[0] = x;
TailY[0] = y;
for (int i=1 ; i < nTail ; i++)
{
prev2X = TailX[i];
prev2Y = TailY[i];
TailX[i] = prevX;
TailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch(dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if(x > wridth || x<0 || y>height || y<0)
GameOver = true;
if(x == fruitX && y == fruitY)
{
score += 10;
fruitX = rand() %wridth;
fruitY = rand() %height;
nTail++;
}
}
int main()
{
Setup();
while(!GameOver)
{
Draw();
Input();
Logic();
}
return 0;
}