-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
223 lines (189 loc) · 4.54 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
const rulesBtn = document.getElementById('rules-btn');
const closeBtn = document.getElementById('close-btn');
const rules = document.getElementById('rules');
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
let score = 0;
const brickRowCount = 9;
const brickColumnCount = 5;
// Create ball props
const ball = {
x: canvas.width / 2,
y: canvas.height / 2,
size: 10,
speed: 4,
dx: 4,
dy: -4
};
// Create paddle props
const paddle = {
x: canvas.width / 2 - 40,
y: canvas.height - 20,
w: 80,
h: 10,
speed: 8,
dx: 0
};
// Create brick props
const brickInfo = {
w: 70,
h: 20,
padding: 10,
offsetX: 45,
offsetY: 60,
visible: true
};
// Create bricks
const bricks = [];
for (let i = 0; i < brickRowCount; i++) {
bricks[i] = [];
for (let j = 0; j < brickColumnCount; j++) {
const x = i * (brickInfo.w + brickInfo.padding) + brickInfo.offsetX;
const y = j * (brickInfo.h + brickInfo.padding) + brickInfo.offsetY;
bricks[i][j] = { x, y, ...brickInfo };
}
}
// Draw ball on canvas
function drawBall() {
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.size, 0, Math.PI * 2);
ctx.fillStyle = '#0095dd';
ctx.fill();
ctx.closePath();
}
// Draw paddle on canvas
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddle.x, paddle.y, paddle.w, paddle.h);
ctx.fillStyle = '#0095dd';
ctx.fill();
ctx.closePath();
}
// Draw score oon canvas
function drawScore() {
ctx.font = '20px Arial';
ctx.fillText(`Score: ${score}`, canvas.width - 100, 30);
}
// Draw bricks on canvas
function drawBricks() {
bricks.forEach(column => {
column.forEach(brick => {
ctx.beginPath();
ctx.rect(brick.x, brick.y, brick.w, brick.h);
ctx.fillStyle = brick.visible ? '#0095dd' : 'transparent';
ctx.fill();
ctx.closePath();
});
});
}
// Move paddle on canvas
function movePaddle() {
paddle.x += paddle.dx;
// Wall detection
if (paddle.x + paddle.w > canvas.width) {
paddle.x = canvas.width - paddle.w;
}
if (paddle.x < 0) {
paddle.x = 0;
}
}
// Move ball on canvas
function moveBall() {
ball.x += ball.dx;
ball.y += ball.dy;
// Wall collision (right/left)
if (ball.x + ball.size > canvas.width || ball.x - ball.size < 0) {
ball.dx *= -1; // ball.dx = ball.dx * -1
}
// Wall collision (top/bottom)
if (ball.y + ball.size > canvas.height || ball.y - ball.size < 0) {
ball.dy *= -1;
}
// console.log(ball.x, ball.y);
// Paddle collision
if (
ball.x - ball.size > paddle.x &&
ball.x + ball.size < paddle.x + paddle.w &&
ball.y + ball.size > paddle.y
) {
ball.dy = -ball.speed;
}
// Brick collision
bricks.forEach(column => {
column.forEach(brick => {
if (brick.visible) {
if (
ball.x - ball.size > brick.x && // left brick side check
ball.x + ball.size < brick.x + brick.w && // right brick side check
ball.y + ball.size > brick.y && // top brick side check
ball.y - ball.size < brick.y + brick.h // bottom brick side check
) {
ball.dy *= -1;
brick.visible = false;
increaseScore();
}
}
});
});
// Hit bottom wall - Lose
if (ball.y + ball.size > canvas.height) {
showAllBricks();
score = 0;
}
}
// Increase score
function increaseScore() {
score++;
if (score % (brickRowCount * brickRowCount) === 0) {
showAllBricks();
}
}
// Make all bricks appear
function showAllBricks() {
bricks.forEach(column => {
column.forEach(brick => (brick.visible = true));
});
}
// Draw everything
function draw() {
// clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
drawScore();
drawBricks();
}
// Update canvas drawing and animation
function update() {
movePaddle();
moveBall();
// Draw everything
draw();
requestAnimationFrame(update);
}
update();
// Keydown event
function keyDown(e) {
if (e.key === 'Right' || e.key === 'ArrowRight') {
paddle.dx = paddle.speed;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
paddle.dx = -paddle.speed;
}
}
// Keyup event
function keyUp(e) {
if (
e.key === 'Right' ||
e.key === 'ArrowRight' ||
e.key === 'Left' ||
e.key === 'ArrowLeft'
) {
paddle.dx = 0;
}
}
// Keyboard event handlers
document.addEventListener('keydown', keyDown);
document.addEventListener('keyup', keyUp);
// Rules and close event handlers
rulesBtn.addEventListener('click', () => rules.classList.add('show'));
closeBtn.addEventListener('click', () => rules.classList.remove('show'));