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Provide a frame transform for UV texture coordinates #1027
Provide a frame transform for UV texture coordinates #1027
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LGTM
Hi @kwokcb please let us know if you see any issues with this new addition of |
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This looks good. I have some minor comments.
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Looks good to me, if Jonathan is good with this.
That sounds almost done @kwokcb, thank you! |
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This looks good to me, thanks @vernalchen, and I've posted two minor questions to resolve.
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This looks good to me, @vernalchen, though I'd like to get feedback from @dbsmythe on the proposed language for the new operationorder
input. Once the language has been worked out, we'll likely want to copy it directly into the 1.39 specification.
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Looks good to me!
Leaving to @jstone-lucasfilm to officially approve the changes.
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This looks good to me, thanks @vernalchen!
A proposed fix for #1021
Adding a new
place2dframe
node that changes the order of the operations fromplace2d
: -pivot, scale, rotate, translate, pivotinto
place2dframe
: -pivot, translate, rotate, scale, pivottest_place2d_out_glsl:
test_place2dframe_out_glsl: