-
Notifications
You must be signed in to change notification settings - Fork 358
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add blackbody PBR node implementations (#1367)
Address the missing targets for the PBR blackbody node implementation using the following approximation: Wikipedia: Planckian Locus Approximation Add a simple unlit surface material example using the above blackbody node for emission. Reenable blackbody node tests.
- Loading branch information
1 parent
2c0c7ea
commit 3e838e2
Showing
13 changed files
with
129 additions
and
6 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,48 @@ | ||
/// XYZ to Rec.709 RGB colorspace conversion | ||
const mat3 XYZ_to_RGB = mat3( 3.2406, -0.9689, 0.0557, | ||
-1.5372, 1.8758, -0.2040, | ||
-0.4986, 0.0415, 1.0570); | ||
|
||
void mx_blackbody(float temperatureKelvin, out vec3 colorValue) | ||
{ | ||
float xc, yc; | ||
float t, t2, t3, xc2, xc3; | ||
|
||
// if value outside valid range of approximation clamp to accepted temperature range | ||
temperatureKelvin = clamp(temperatureKelvin, 1667.0, 25000.0); | ||
|
||
t = 1000.0 / temperatureKelvin; | ||
t2 = t * t; | ||
t3 = t * t * t; | ||
|
||
// Cubic spline approximation for Kelvin temperature to sRGB conversion | ||
// (https://en.wikipedia.org/wiki/Planckian_locus#Approximation) | ||
if (temperatureKelvin < 4000.0) { // 1667K <= temperatureKelvin < 4000K | ||
xc = -0.2661239 * t3 - 0.2343580 * t2 + 0.8776956 * t + 0.179910; | ||
} | ||
else { // 4000K <= temperatureKelvin <= 25000K | ||
xc = -3.0258469 * t3 + 2.1070379 * t2 + 0.2226347 * t + 0.240390; | ||
} | ||
xc2 = xc * xc; | ||
xc3 = xc * xc * xc; | ||
|
||
if (temperatureKelvin < 2222.0) { // 1667K <= temperatureKelvin < 2222K | ||
yc = -1.1063814 * xc3 - 1.34811020 * xc2 + 2.18555832 * xc - 0.20219683; | ||
} | ||
else if (temperatureKelvin < 4000.0) { // 2222K <= temperatureKelvin < 4000K | ||
yc = -0.9549476 * xc3 - 1.37418593 * xc2 + 2.09137015 * xc - 0.16748867; | ||
} | ||
else { // 4000K <= temperatureKelvin <= 25000K | ||
yc = 3.0817580 * xc3 - 5.87338670 * xc2 + 3.75112997 * xc - 0.37001483; | ||
} | ||
|
||
if (yc <= 0.0) { // avoid division by zero | ||
colorValue = vec3(1.0); | ||
return; | ||
} | ||
|
||
vec3 XYZ = vec3(xc / yc, 1.0, (1.0 - xc - yc) / yc); | ||
|
||
colorValue = XYZ_to_RGB * XYZ; | ||
colorValue = max(colorValue, vec3(0.0)); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,48 @@ | ||
void mx_blackbody(float temperature, output color color_value) | ||
{ | ||
float xc, yc; | ||
float t, t2, t3, xc2, xc3; | ||
|
||
// if value outside valid range of approximation clamp to accepted temperature range | ||
temperature = clamp(temperature, 1667.0, 25000.0); | ||
|
||
t = 1000.0 / temperature; | ||
t2 = t * t; | ||
t3 = t * t * t; | ||
|
||
// Cubic spline approximation for Kelvin temperature to sRGB conversion | ||
// (https://en.wikipedia.org/wiki/Planckian_locus#Approximation) | ||
if (temperature < 4000.0) { // 1667K <= temperature < 4000K | ||
xc = -0.2661239 * t3 - 0.2343580 * t2 + 0.8776956 * t + 0.179910; | ||
} | ||
else { // 4000K <= temperature <= 25000K | ||
xc = -3.0258469 * t3 + 2.1070379 * t2 + 0.2226347 * t + 0.240390; | ||
} | ||
xc2 = xc * xc; | ||
xc3 = xc * xc * xc; | ||
|
||
if (temperature < 2222.0) { // 1667K <= temperature < 2222K | ||
yc = -1.1063814 * xc3 - 1.34811020 * xc2 + 2.18555832 * xc - 0.20219683; | ||
} | ||
else if (temperature < 4000.0) { // 2222K <= temperature < 4000K | ||
yc = -0.9549476 * xc3 - 1.37418593 * xc2 + 2.09137015 * xc - 0.16748867; | ||
} | ||
else { // 4000K <= temperature <= 25000K | ||
yc = 3.0817580 * xc3 - 5.87338670 * xc2 + 3.75112997 * xc - 0.37001483; | ||
} | ||
|
||
if (yc <= 0.0) { // avoid division by zero | ||
color_value = color(1.0); | ||
return; | ||
} | ||
|
||
vector XYZ = vector(xc / yc, 1.0, (1 - xc - yc) / yc); | ||
|
||
/// XYZ to Rec.709 RGB colorspace conversion | ||
matrix XYZ_to_RGB = matrix( 3.2406, -0.9689, 0.0557, | ||
-1.5372, 1.8758, -0.2040, | ||
-0.4986, 0.0415, 1.0570); | ||
|
||
color_value = transform(XYZ_to_RGB, XYZ); | ||
color_value = max(color_value, vector(0.0)); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
<?xml version="1.0"?> | ||
<materialx version="1.38" colorspace="lin_rec709"> | ||
<nodegraph name="NG_blackbody"> | ||
<input name="blackbody_temperature" type="float" value="5000.0" uimin="1500.0" uimax="25000.0" uistep="100.0" uiname="Blackbody Temperature Kelvin" /> | ||
<blackbody name="blackbody_color_out" type="color3"> | ||
<input name="temperature" type="float" interfacename="blackbody_temperature" /> | ||
</blackbody> | ||
<output name="emission_color_output" type="color3" nodename="blackbody_color_out" /> | ||
</nodegraph> | ||
<surface_unlit name="SR_blackbody" type="surfaceshader"> | ||
<input name="emission_color" type="color3" nodegraph="NG_blackbody" output="emission_color_output" /> | ||
</surface_unlit> | ||
<surfacematerial name="Blackbody" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="SR_blackbody" /> | ||
</surfacematerial> | ||
</materialx> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters