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Asteroids 2.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Asteroids 2", "Asteroids 2\Asteroids 2\Asteroids 2.csproj", "{D3541728-E0B5-4045-B3E7-317521D8D67A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Asteroids 2Content", "Asteroids 2\Asteroids 2Content\Asteroids 2Content.contentproj", "{17A58277-FF20-4C6C-8B2B-9E365542FC3D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Uba Engine", "Uba Engine\Uba Engine.csproj", "{B8DC6A9D-5310-4493-ADA7-5F83922CC455}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Uba Engine (Xbox 360)", "Uba Engine\Uba Engine (Xbox 360).csproj", "{8116AC86-2D56-4844-AE4D-077B30434F41}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Asteroids 2 (Xbox 360)", "Asteroids 2\Asteroids 2\Asteroids 2 (Xbox 360).csproj", "{9AE8E9FE-8E40-46FE-AA5E-BBC27068302D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Debug|Xbox 360 = Debug|Xbox 360
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
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EndGlobalSection
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