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support2048.js
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documentWidth = window.screen.availWidth;
gridContainerWidth = 0.92*documentWidth;
cellSideLength = 0.18*documentWidth;
cellSpace = 0.04*documentWidth;
function getPosTop(i,j){
return cellSpace+i*(cellSpace+cellSideLength);
}
function getPosLeft(i,j){
return cellSpace+j*(cellSpace+cellSideLength);
}
function getNumberBackgroundColor(number){
switch(number){
case 2:return "#eee4da" ;break;
case 4:return "#ede0c8" ;break;
case 8:return "#f2b179" ;break;
case 16:return "#f59563" ;break;
case 32:return "#f67c5f" ;break;
case 64:return "#f65e3b" ;break;
case 128:return "#edcf72" ;break;
case 256:return "#edcc61" ;break;
case 512:return "#9c0" ;break;
case 1024:return "#33b5e5" ;break;
case 2048:return "#09c" ;break;
case 4096:return "#a6c" ;break;
case 8192:return "#93c" ;break;
}
return "black";
}
function getNumberColor(number){
if(number<=4)
return "#776e65";
return "white";
}
function nospace(board){
for(var i=0;i<4;i++){
for(var j=0;j<4;j++){
if(board[i][j]==0)
return false;
}
}
return true;
}
function canMoveLeft(board){
for(var i=0;i<4;i++)
for(var j=1;j<4;j++){
if(board[i][j]!=0)
if(board[i][j-1]==0||board[i][j-1]==board[i][j])
return true;
}
return false;
}
function noBlockHorizontal(row, col1, col2,board){
for (var i = col1+1;i<col2;i++)
if(board[row][i]!=0)
return false;
return true;
}
function canMoveUp(board){
for(var i=1;i<4;i++){
for(var j =0;j<4;j++){
if(board[i][j] != 0)
if(board[i-1][j]==0||board[i-1][j]==board[i][j])
return true;
}
}
return false;
}
function noBlockVertical(row1,row2,col,board){
for(var i=row1+1;i<row2;i++){
if(board[i][col]!=0)
return false;
}
return true;
}
function canMoveRight(board){
for(var i = 0; i < 4; i ++){
for(var j =2;j>=0;j--){
if(board[i][j]!=0){
if(board[i][j+1]==0||board[i][j+1]==board[i][j])
return true;
}
}
}
return false;
}
function canMoveDown(board){
for(var i = 2;i>=0;i--){
for(var j = 0;j<4;j++){
if(board[i][j]!=0){
if(board[i+1][j]==0||board[i+1][j]==board[i][j])
return true;
}
}
}
return false;
}
function nomove(board){
if(canMoveUp(board)||canMoveDown(board)||
canMoveRight(board)||canMoveLeft(board)){
return false;
}
return true;
}