This document describes how to deploy the Arm-2D library to your existing MDK projects. If you are not familiar with Arm-2D, please start from the README first.
There are three methods to get Arm-2D:
- Cloning Arm-2D repository on Github using the following command line:
git clone https://github.com/ARM-software/Arm-2D.git
-
Downloading Arm-2D CMSIS-Pack from the release page.
-
Checking for Updates in pack-installer and installing the latest Arm-2D packs as shown in Figure 1-1 and Figure 1-2
Figure 1-1 Check for Updates in Pack Installer
Figure 1-2 Install Arm-2D in Pack Installer
-
Open the Run-Time Environment configuration dialog using menu "Project->Manage->Run-Time Environment" as shown in Figure 2-6.
-
Expand Acceleration and select Core, Alpha-Blending and Transform under Arm-2D as shown below. Make sure you also select CMSIS-CORE and CMSIS-DSP.
-
Enable C11 and GNU extension support in C/C++(AC6) configurations:
Figure 2-3 Enable "gnu11" in Arm Compiler 6
-
Include the header file
arm_2d.h
in your source code where you want to use the library:#include "arm_2d.h"
-
Initialize Arm-2D by calling function
arm_2d_init()
:static void system_init(void) { ... arm_2d_init(); ... }
-
Expand Acceleration in the project view and open
arm_2d_cfg.h
as shown in Figure 2-8.Figure 2-8 Find arm_2d_cfg.h in the project view
Open the Configuration Wizard and check options available for Arm-2D
Figure 2-9 Configuration Wizard for Arm-2D
NOTE: If you want to support CCCA8888 (i.e. RGBA8888), please selet the
Enable support for accessing individual colour channels
.
It is easy to deploying arm-2d as a library using CMake, for details, please check the CMakeLists.txt.
It is possible to deploy arm-2d using Makefile. We supposes you familiar with writing Makefile scripts and hence provide an Makefile used on PC as a good example.
Suppose you want to develop GUI applications directly with Arm-2D. In that case, it implies that you not only use Arm-2D APIs for the framebuffer-based low-level 2D image processing but also want to display the processed result on a screen. An ordinary GUI software stack will provide a dedicated service for connecting a target screen, and users must implement a driver or adapter between the hardware and the service. Such a service usually allows people to refresh the whole screen with a petite frame buffer called partial frame buffer (PFB). This feature is vital for resource-constraint embedded platforms. Arm-2D provide a similar feature through a helper service called Display Adapter Service.
Before we start, we have to prepare a low-level flushing function called Disp0_DrawBitmap(). Its prototype is shown below:
int32_t Disp0_DrawBitmap(int16_t x,
int16_t y,
int16_t width,
int16_t height,
const uint8_t *bitmap);
Here as shown in Figure 3-1:
x
,y
are the absolute coordinates in the target screenwidth
andheight
describe the size of the rectangular target areabitmap
points to a framebuffer which holds all pixels in a rectangular area with the givenwidth
andheight
.
Figure 3-1 The Scheme of the Low Level Flushing Interface
Suppose the display RAM of your LCD has been mapped into internal 4G memory space. An example of Disp0_DrawBitmap()
might look like this:
/**
\fn int32_t Disp0_DrawBitmap (uint32_t x, uint32_t y, uint32_t width, uint32_t height, const uint8_t *bitmap)
\brief Draw bitmap (bitmap from BMP file without header)
\param[in] x Start x position in pixels (0 = left corner)
\param[in] y Start y position in pixels (0 = upper corner)
\param[in] width Bitmap width in pixels
\param[in] height Bitmap height in pixels
\param[in] bitmap Bitmap data
\returns
- \b 0: function succeeded
- \b -1: function failed
*/
int32_t Disp0_DrawBitmap (uint32_t x, uint32_t y, uint32_t width, uint32_t height, const uint8_t *bitmap)
{
volatile uint16_t *phwDes = disp_ram + y * GLCD_WIDTH + x;
const uint16_t *phwSrc = (const uint16_t *)bitmap;
for (int_fast16_t i = 0; i < height; i++) {
memcpy ((uint16_t *)phwDes, phwSrc, width * 2);
phwSrc += width;
phwDes += GLCD_WIDTH;
}
return 0;
}
Here, disp_ram
points to the memory space reserved for the LCD display RAM.
IMPORTANT:
- When exiting the
Disp0_DrawBitmap()
, Arm-2D assumes that the target frame buffer has already been flushed to the target screen. - Please verify the
Disp0_DrawBitmap()
functional correctness without Arm-2d before moving to the next steps.
Deploying Display Adatper service in MDK is simple:
-
Open RTE dialog (as shown in Figure 3-2)
-
Expand
Acceleration::Arm-2D Helper
-
Select the PFB and increase the number of Display Adapter to
1
. NOTE: If you have multiple screens, please set the number accordingly. -
If you see any warning message in yellow, please click the Resolve button. The warning should disappear.
-
Click OK button to close the RTE dialog.
Figure 3-2 Selecting Display Adapter Service in RTE
After that, you will see two files, i.e. arm_2d_disp_adapter_0.c
and arm_2d_disp_adapter_0.h
have been added to the project manager under the Acceleration group.
IMPORTANT: unless necessary, please do NOT modify the content of the arm_2d_disp_adapter_0.c
, as new versions of Arm-2D often introduce new features to the Display Adatper Service, as long as you haven't modified anything in the arm_2d_disp_adapter_0.c
, updating to the latest version would be an easy task nothing more than right-clicking the file in the project manager and updating to the latest version in the pop-up menu.
You have to initalise the Display Adapter service before using it.
Include arm_2d_disp_adapters.h
in your c source code and add the following code to the main()
function:
#include "arm_2d_helper.h"
#include "arm_2d_disp_adapters.h"
#include "arm_2d_scenes.h"
#ifndef LCD_TARGET_FPS
# define LCD_TARGET_FPS 30
#endif
int main (void)
{
...
arm_irq_safe {
arm_2d_init();
}
/* initialize the display adapter 0 service */
disp_adapter0_init();
bool bRefreshLCD = false;
while (1) {
/* lock framerate */
disp_adapter0_task(LCD_TARGET_FPS);
}
}
Or the thread function if you want to run Arm-2d in an RTOS environment:
#include "arm_2d_helper.h"
#include "arm_2d_disp_adapters.h"
#include "arm_2d_scenes.h"
#ifndef LCD_TARGET_FPS
# define LCD_TARGET_FPS 30
#endif
__NO_RETURN
void app_2d_main_thread (void *argument)
{
arm_irq_safe {
arm_2d_init();
}
/* initialize the display adapter 0 service */
disp_adapter0_init();
while(1) {
//! retrieve the number of system ticks
uint32_t wTick = osKernelGetTickCount();
while(arm_fsm_rt_cpl != disp_adapter0_task());
//! lock frame rate
osDelayUntil(wTick + (1000 / LCD_TARGET_FPS));
}
//osThreadExit();
}
You should configure the Display Adapter service before using it. All the configurations of a Display Adapter service are stored in the corresponding header file, e.g. arm_2d_disp_adapter_0.h
. In MDK, all configuration work can be done through the GUI wizard, as shown in Figure 3-3.
Figure 3-3 Configure the Display Adapter Using the Wizard
There are many options available in the list, and we only explain those important and commonly used ones here:
Table 3-1 The Important and Commonly Used Options of the Display Adapter Service
Options | Value | Default | Description |
---|---|---|---|
Select the screen colour depth | 8bits/16bits/32bits | 16bits | The number of bits per pixel. For monochrome LCD and e-ink LCD, please select the 8bits. |
Width of the screen | 8...32767 | 320 | The width of the target screen |
Height of the screen | 8...32767 | 240 | The height of the target screen |
Width of the PFB block | 1...32767 | 320 | The width of a partial frame buffer (PFB). If possible, please use the screen width here. |
Height of the PFB block | 1...32767 | 240 | The height of a partial frame buffer (PFB). It is recommended to start from 1/10 of the height of the screen. If possible, do not use a value smaller than 8. |
Width Alignment of generated PFBs | 1/2/4...128 pixels | 1 pixel | The horizontal pixel alignment of the PFBs sending to the DispN_DrawBitmap() for flushing. It is important for LCDs that have certain pixel alignment requirements. For example, 8 pixel alignment for monochrome LCDs and 4 pixel alignment for e-inks. |
Height Alignment of generated PFBs | 1/2/4...128 pixels | 1 pixel | The vertical pixel alignment of the PFBs sending to the DispN_DrawBitmap() for flushing. It is important for LCDs that have certain pixel alignment requirements. For example, 8 pixel alignment for some 12864 monochrome LCDs. |
PFB Block Count | 1...32767 | 1 | The number of PFB blocks in the pool. Please set it to 2 or more when using Asynchornose flushing mode; otherwise, keep it as 1 . |
Number of iterations | 0...32767 | 30 | Calculate the real-time FPS for every specified number of frames. Set it to 0 to disable the real-time FPS calculation. |
FPS Calculation Mode | Render-Only FPS/Real FPS | Render-Only FPS | Render-Only FPS: record the time used by the renderer and use it to calculate the FPS without taking LCD latency into consideration. Real FPS: calculate the real FPS people actually see on the screen. |
Swap the high and low bytes | Select/Unselect | Unselect | Some RGB565 LCDs require swapping the high and the low bytes for each pixel. Please ONLY enable this option when there is no hardware solution to swap the high and low bytes. |
Enable the helper service for Asynchronous Flushing | Select/Unselect | Unselect | By selecting this option, a dedicated helper service will be provided for asynchronous flushing mode. For more, please read the guidance in the header file. |
Disable the default Scene | Select/Unselect | Unselect | A Display Adapter brings a default scene for indicating successful porting. You can disable it by selecting this option. |
Disable the navigation layer | Select/Unselect | Unselect | A Display Adapter uses the navigation layer (which is floating above the content created by users) to show real-time FPS and version info. You should disable it before the product releasing or disable it to add your own navigation layer. |
NOTE:
- If the target device cannot afford the full frame buffer, please set the PFB size (i.e. width and/or height) to a smaller value. We recommend you start with a 1/10 full frame buffer, as it actually isn't 10x slower than using a full frame buffer.
- For monochrome LCDs, you should use 8-bit colour depth and pack every 8 pixels into one byte in the
Disp0_DrawBitmap()
. Don't forget to set the PFB alignment to 8 horizontally or vertically depending on the monochrome LCD pixel layout. - For 2-bit e-ink LCDs, you should use 8-bit colour depth and pack every 4 pixels into one byte in the
Disp0_DrawBitmap()
. Don't forget to set the PFB alignment to 4 horizontally or vertically depending on the e-ink LCD pixel layout. - For 4-bit e-ink LCDs, you should use 8-bit colour depth and pack every 2 pixels into one byte in the
Disp0_DrawBitmap()
. Don't forget to set the PFB alignment to 2 horizontally or vertically depending on the e-ink LCD pixel layout. - Please make sure the stack size is no less than 3K Bytes.
Arm-2D helper service relies on an external reference timer which we should implement:
Table 3-2 The Interface for Accessing the External Timer
Interface Prototype | Description |
---|---|
int64_t arm_2d_helper_get_system_timestamp(void) | a function that returns the number of ticks (timestamp) of the reference timer since reset. |
uint32_t arm_2d_helper_get_reference_clock_frequency(void) | the frequency of the reference timer. |
We highly recommand you to install perf_counter from Pack-Installer, Keil Website or its Github repo to simplify this process. You have to initialize the perf_counter before using Arm-2D. For more, please read the guidance here.
After finished steps above, if everything goes well, you should see a screen as shown in Figure 3-4. If the colour doesn't look right and the LCD uses RGB565, try to swap the high and low bytes for each pixel.
Figure 3-4 The Look of The Default Scene In A Successful Porting
If you encounter any problems, please feel free to raise an issue.
Enjoy.
Different from the method described in section 3.1 that lets the CPU flush the LCD directly, it is possible to use DMA (or peripherals with similar capability) to offload the processor - we call it Asynchronous Flushing mode, and the method described before is often referred as Synchronous Flushing mode.
To enable Asynchronous Flushing:
- Select
Enable the helper service for Asynchronous Flushing
in the Display Adapter configuration wizard, or equivalently define the macro__DISPn_CFG_ENABLE_ASYNC_FLUSHING__
as1
(here n represents the display adapter index number). - Implement the user defined function called
__disp_adapterN_request_async_flushing()
(here N represents the display adapter index number). The function prototype is shown as below:
/*!
* \brief It is an user implemented function that request an LCD flushing in
* asynchronous manner.
* \note User MUST implement this function when
* __DISP0_CFG_ENABLE_ASYNC_FLUSHING__ is set to '1'
*
* \param[in] pTarget an user specified object address
* \param[in] bIsNewFrame whether this flushing request is the first iteration
* of a new frame.
* \param[in] iX the x coordinate of a flushing window in the target screen
* \param[in] iY the y coordinate of a flushing window in the target screen
* \param[in] iWidth the width of a flushing window
* \param[in] iHeight the height of a flushing window
* \param[in] pBuffer the frame buffer address
*/
extern void __disp_adapter0_request_async_flushing(
void *pTarget,
bool bIsNewFrame,
int16_t iX,
int16_t iY,
int16_t iWidth,
int16_t iHeight,
const COLOUR_INT *pBuffer);
We use this function to send a DMA transaction request, and enable interrupt generation for this transaction.
- In the DMA transaction complete interrupt service routine, call function
disp_adapterN_insert_async_flushing_complete_event_handler()
to report the event to the display adapter service (here N represents the display adapter index number).
/*!
* \brief the handler for the asynchronous flushing complete event.
* \note When __DISP0_CFG_ENABLE_ASYNC_FLUSHING__ is set to '1', user
* MUST call this function to notify the PFB helper that the previous
* asynchronous flushing is complete.
* \note When people using DMA+ISR to offload CPU, this fucntion is called in
* the DMA transfer complete ISR.
*/
extern
void disp_adapter0_insert_async_flushing_complete_event_handler(void);
NOTE: If the device connects LCD via SPI, when using DMA for transaction, please handle the CS signal properly. Usually, we set the CS to low before sending the DMA transaction request in
__disp_adapterN_request_async_flushing()
and raise CS to high in the DMA transaction complete interrupt service routine (ISR).
- In Asynchronous Flushing mode, it is better to increase the
PFB Block Count
to2
(or even3
) in the configuration wizard, or equivalently define the macro__DISPn_CFG_PFB_HEAP_SIZE__
as2
(or even3
), here n represents the display adapter index number. A typical configuration is shown in Figure 3-5.
Figure 3-5 A Typical Configuration for Enabling Asynchronous Flushing Mode in the Wizard.
It is worth to note that in Asynchronous Flushing mode, because the LCD Flushing parallels with the new FPB drawing:
- If the actual LCD Latency is equals to or smaller than the PFB drawing time, the displayed LCD Latency is
0ms
, otherwise - The displayed LCD latency is equals to the Actual LCD Latency minus the PFB Drawing time, and usually very small.
To avoid the tearing effects, some devices provide a dedicated LCD controller peripheral, often known as LTDC. The LCD controller maps a FULL framebuffer as the display RAM and copies the content in the display RAM to the LCD in a fixed frequency. During this period, there is a time-window indicated by a signal often known as TE or VSYNC, as long as we can finish flushing the LCD in this time-window, the tearing problem can be avoided.
Direct mode is such a mode that exchanges the FULL framebuffer as the display RAM on VSYNC or TE events. Arm-2D supports the Direct Mode through a dedicated helper service.
To enable the 3FB helper service:
- Select
Enable the helper service for 3FB (LCD Direct Mode)
in the Display Adapter Configuration Wizard, or equivalently define the macro__DISPn_CFG_ENABLE_3FB_HELPER_SERVICE__
as1
(here n represents the display adapter index number). - Implement the following
uintptr_t
variables to indicate the address of three FULL-Framebuffer:
extern uintptr_t __DISP_ADAPTERn_3FB_FB0_ADDRESS__;
extern uintptr_t __DISP_ADAPTERn_3FB_FB1_ADDRESS__;
extern uintptr_t __DISP_ADAPTERn_3FB_FB2_ADDRESS__;
NOTE:
- Here n represents the display adapter index number.
- The three variables should be initialized with the proper value before initialization of the corresponding display adapter service.
- In the VSYN or TE event handler, call function
disp_adapterN_3fb_get_flush_pointer()
to get a framebuffer pointer and use it to update the LTDC. (Here N represent the display adapter index number)
In fact, the Direct Mode can be used together with the Asynchronous Flushing mode. If the two modes are enabled at the same time, users have to implement the following functions:
/*!
* \brief An user implemented interface for DMA memory-to-memory copy.
* You should implement an ISR for copy-complete event and call
* disp_adapterN_insert_dma_copy_complete_event_handler() or
* arm_2d_helper_3fb_report_dma_copy_complete() to notify the
* 3FB (direct mode) helper service.
*
* \param[in] ptThis the helper service control block
* \param[in] pObj the address of the user object
* \param[in] pnSource the source address of the memory block
* \param[in] pnTarget the target address
* \param[in] nDataItemCount the number of date items
* \param[in] chDataItemSize the size of each data item
*/
extern
void __disp_adapterN_request_dma_copy( arm_2d_helper_3fb_t *ptThis,
void *pObj,
uintptr_t pnSource,
uintptr_t pnTarget,
uint32_t nDataItemCount,
uint_fast8_t chDataItemSize);
/*!
* \brief An user implemented interface for 2D-Copy.
* \param[in] pnSource the source image address
* \param[in] wSourceStride the stride of the source image
* \param[in] pnTarget the address in the target framebuffer
* \param[in] wTargetStride the stride of the target framebuffer
* \param[in] iWidth the safe width of the source image
* \param[in] iHeight the safe height of the source image
* \retval true the 2D copy is complete when leaving this function
* \retval false An async 2D copy request is sent to the DMA
*
* \note if false is replied, you have to call
* disp_adapter0_insert_2d_copy_complete_event_handler() to report
* the completion of the 2d-copy.
*/
bool __disp_adapterN_request_2d_copy( arm_2d_helper_3fb_t *ptThis,
void *pObj,
uintptr_t pnSource,
uint32_t wSourceStride,
uintptr_t pnTarget,
uint32_t wTargetStride,
int16_t iWidth,
int16_t iHeight,
uint_fast8_t chBytePerPixel );
In DMA transaction complete event handler, please call the corresponding function to report the completion of the transaction:
/*!
* \brief the handler for the 2d copy complete event.
* \note When both __DISPn_CFG_ENABLE_ASYNC_FLUSHING__ and
* __DISPn_CFG_ENABLE_3FB_HELPER_SERVICE__ is set to '1', user
* MUST call this function to notify the PFB helper that the previous
* asynchronouse 2d copy is complete.
* \note When people using DMA+ISR to offload CPU, this fucntion is called in
* the DMA transfer complete ISR.
*/
extern
void disp_adapterN_insert_2d_copy_complete_event_handler(void);
/*!
* \brief the handler for the dma copy complete event.
* \note When both __DISPn_CFG_ENABLE_ASYNC_FLUSHING__ and
* __DISPn_CFG_ENABLE_3FB_HELPER_SERVICE__ is set to '1', user
* MUST call this function to notify the PFB helper that the previous
* dma copy is complete.
* \note When people using DMA+ISR to offload CPU, this fucntion is called in
* the DMA transfer complete ISR.
*/
extern
void disp_adapterN_insert_dma_copy_complete_event_handler(void);
NOTE: Here, N and n represents the display adapter index number.
Table 3-1 Summary
Projects | Description | Folder | Note |
---|---|---|---|
[template][bare-metal] | It is a project template for the bare-metal environment. | examples/[template][bare-metal] | |
[template][cmsis-rtos2] | It is a project template for the RTOS environment, which use CMSIS-RTOS2 as an example to show how Arm-2D can work with an RTOS. | examples/[template][cmsis-rtos2] | |
[template][pc][vscode] | It is a project template for PC (i.e. MacOS, Windows and Linux) using VS Code + SDL2 | examples/[template][pc][vscode] |