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Expand UE4 world to match categories specified in our simulation #20

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AOS55 opened this issue Apr 2, 2021 · 0 comments
Open

Expand UE4 world to match categories specified in our simulation #20

AOS55 opened this issue Apr 2, 2021 · 0 comments
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@AOS55
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AOS55 commented Apr 2, 2021

Move away from the 'Hot-dog NOT Hot-dog' paradigm again this is related to a waterfall process from #18 and #19. This should lend from the terra approach and asset import.

@AOS55 AOS55 self-assigned this Apr 3, 2021
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