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[Error Message - Multispawn] - Error message relating to establishing shot. #747

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tyl3r99 opened this issue Jul 26, 2021 · 1 comment

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@tyl3r99
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tyl3r99 commented Jul 26, 2021

Prerequisites

  • [Yes] Can you reproduce the problem using ALiVE and CBA Only?
  • [Yes] Are you running the latest version of ALiVE ?
  • [Yes] Are you running the latest version of CBA_A3?
  • [No] Have you attached an un-binarized SQM?
  • [ Yes] Have you attached your RPT (If the issue relates to data, also attach Server RPT and ALiVE Plugin Log)?
  • [Not yet] Have you attached screenshots of the Parameters set on the offending Module?

Description

When setting up ALiVE multispawn, I get an error when establishing shot shows up on my screen. Please see a snippet of the error message at the bottom of this ticket.

Steps to Reproduce

  1. [First Step] ---> load up ALiVE and CBA and go to stratis for example.
  2. [Second Step] ---> Place down ALiVE required and Multispawn modules
  3. [and so on...] ---> Place down a blufor fireteam and make them all playable.
  4. ---> Go to MP settings and set it to a coop game and respawn = custom respawn position with only a 5 second respawn delay
  5. ---> place down the 2 required markers that are mentioned in the ALiVE wiki re: multispawn insertion.
  6. Preview and force respawn

Expected behavior: [What you expected to happen]
No error message.

Actual behavior: [What actually happened]
No camera for establishing shot was shown only a view of a static area with the establishing shot background effect.

19:04:35 Error in expression <t];
ALiVE_fnc_establishingShot_fakeUAV camPrepareTarget _tgt;
ALiVE_fnc_establi>
19:04:35 Error position: <camPrepareTarget _tgt;
ALiVE_fnc_establi>
19:04:35 Error 0 elements provided, 3 expected
19:04:35 File x\alive\addons\sup_multispawn\fnc_establishingShotCustom.sqf..., line 95

Arma3_x64_2021-07-26_17-47-11.zip

@tyl3r99
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tyl3r99 commented Jul 26, 2021

Can I possibly request

  1. That we can specify helicopter class-name for the insertion :)
  2. If no markers are found that the insertion will start at the multispawn modules location and drop off at either the respawn_west marker or the MP respawn module

Thanks lads!! great mod

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