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I dont see how, if somehow this gets implemented, would work with conventional warfare, although it could. But i thought so more of an assymetric warfare thing. I honestly dont know if this is already possible through heavy scripting and im just showing my lack of knowledge here, or if its impossible to begin with, which is also possible.
My idea consisted in something similar to what project reality/Squad does. In the sense that, with enough supplies, you would be able to generate a new maker somewhere in the world that could be considered an extra base, with the chance of having AI guard the area or have empty vehicles spawn.
The way i had thought of it, was to have this player made marker have a limit based on mission editor settings, and you could only make a base as big as those limits. It would also need at least X amount of military buildings (maybe another thing that can be set in the mission editor parameters?) and after a period of time, and with enough supplies, you could get the place to become a FOB. Depending on the helipads available with air assets, and together with ACEX's building fortification creation module this could lend to you creating FOBs from nowhere if you could get everything correctly.
The text was updated successfully, but these errors were encountered:
I dont see how, if somehow this gets implemented, would work with conventional warfare, although it could. But i thought so more of an assymetric warfare thing. I honestly dont know if this is already possible through heavy scripting and im just showing my lack of knowledge here, or if its impossible to begin with, which is also possible.
My idea consisted in something similar to what project reality/Squad does. In the sense that, with enough supplies, you would be able to generate a new maker somewhere in the world that could be considered an extra base, with the chance of having AI guard the area or have empty vehicles spawn.
The way i had thought of it, was to have this player made marker have a limit based on mission editor settings, and you could only make a base as big as those limits. It would also need at least X amount of military buildings (maybe another thing that can be set in the mission editor parameters?) and after a period of time, and with enough supplies, you could get the place to become a FOB. Depending on the helipads available with air assets, and together with ACEX's building fortification creation module this could lend to you creating FOBs from nowhere if you could get everything correctly.
The text was updated successfully, but these errors were encountered: