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ResourceManager中的HostServerURL 和 SettingsUtils.FrameworkGlobalSettings.HostServerURL 是不是重复了?有啥区别
The text was updated successfully, but these errors were encountered:
public async UniTask<InitializationOperation> InitPackage(string packageName) {
#if UNITY_EDITOR //编辑器模式使用。 EPlayMode playMode = (EPlayMode)UnityEditor.EditorPrefs.GetInt("EditorPlayMode"); Log.Warning($"Editor Module Used :{playMode}"); #else //运行时使用。 EPlayMode playMode = (EPlayMode)PlayMode; #endif HostServerURL = SettingsUtils.FrameworkGlobalSettings.HostServerURL; FallbackHostServerURL = SettingsUtils.FrameworkGlobalSettings.FallbackHostServerURL;
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ResourceManager中的HostServerURL 和 SettingsUtils.FrameworkGlobalSettings.HostServerURL 是不是重复了?有啥区别
The text was updated successfully, but these errors were encountered: