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Add a terminal, similar to the Interface Terminal, for the level emitters connected to the network. Emitters are shown in an inventory as their items, and highlights show if it's set to "emit when above amount" or "emit when below amount". (or yellow if connected to a crafting card?)
Clicking on the item opens up the GUI for that level emitter, and shift-clicking the item gives the emitter an outline identically to the "show interface in world" button in the Interface Terminal.
A search bar filters the inventory by item name, and buttons set additional filters for "above amount", "below amount", "crafting card", etc.
Reasons why it should be considered
Level Emitters are an integral part of passive autocrafting with AE2, and are incredibly useful for passive automation in general.
However, refactoring the system is extremely difficult, as there is no way to:
Pinpoint the location of a level emitter for a specific item;
Identify if an item has a level emitter attached at all; or
Change a level emitter's settings, including the frequent occurrence of increasing the buffer size;
without needing to memorize where it is.
Even just being able to locate an item's level emitter would be an immense improvement to the current experience, but a terminal would allow all of these things to be managed in one location and fulfill the same need as the Interface Terminal.
Additional Context
Mockup:
The text was updated successfully, but these errors were encountered:
Describe the feature
Add a terminal, similar to the Interface Terminal, for the level emitters connected to the network. Emitters are shown in an inventory as their items, and highlights show if it's set to "emit when above amount" or "emit when below amount". (or yellow if connected to a crafting card?)
Clicking on the item opens up the GUI for that level emitter, and shift-clicking the item gives the emitter an outline identically to the "show interface in world" button in the Interface Terminal.
A search bar filters the inventory by item name, and buttons set additional filters for "above amount", "below amount", "crafting card", etc.
Reasons why it should be considered
Level Emitters are an integral part of passive autocrafting with AE2, and are incredibly useful for passive automation in general.
However, refactoring the system is extremely difficult, as there is no way to:
without needing to memorize where it is.
Even just being able to locate an item's level emitter would be an immense improvement to the current experience, but a terminal would allow all of these things to be managed in one location and fulfill the same need as the Interface Terminal.
Additional Context
Mockup:
The text was updated successfully, but these errors were encountered: