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README_EN.md

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The migration of the Minecraft project that was already done: https://github.com/7FULL/MineClone to VR. Project duration: 2 months for the original project, and 1 month for the VR migration.

What was added to the VR version:

  • Migration to VR headsets (obviously xD)
  • Compatibility with headsets from different brands
  • Hand tracking, as well as its visualization before loading the game
  • Interface changes to adapt to VR, including placement on the arm for easier access
  • Added arm models to resemble Steve (the character from the game)
  • Changes to the character controller to adapt to VR headsets
  • Remapping of all controls for use with headset controllers instead of the keyboard
  • Possibility to rotate the camera with the right controller, eliminating the need to constantly turn your head
  • ... And probably some more things that I'm forgetting, hahaha!

Features included in the game:

  • Procedural generation
  • Seed system (around 40 million)
  • Sound system
  • Player system
  • Inventory system
  • Crafting system
  • Recipe system adapted to be done with scriptableObjects from the editor
  • Block breaking and placing
  • Entity spawning system (works similar to the original Minecraft)
  • AI for passive mobs
  • AI for aggressive mobs
  • Particles
  • Optimization (chunks, face cooling, border cooling ...)
  • Food system
  • Health system
  • Entity cap
  • TNT (BOOOOM!!!)
  • Item dropping system (for both entities and blocks)
  • Biomes (currently there are 5, but the system is designed to support as many as desired)
  • Layers system (forests, patches of gravel on the map... Fully customizable and scalable)
  • Player UI very similar to the original
  • ... And probably some more things that I'm forgetting, hahaha!