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misc.ts
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misc.ts
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import * as vscode from "vscode";
import type { Argument, InputOr, RegisterOr } from ".";
import { run as apiRun, buildCommands, command, compileFunction, Context, findMenu, keypressForRegister, Menu, notifyPromptActionRequested, prompt, promptNumber, runIsEnabled, Selections, showLockedMenu, showMenu, showMenuAfterDelay, validateMenu } from "../api";
import type { Extension } from "../state/extension";
import type { Register } from "../state/registers";
import { ArgumentError, CancellationError, InputError } from "../utils/errors";
/**
* Miscellaneous commands that don't deserve their own category.
*
* By default, Dance also exports the following keybindings for existing
* commands:
*
* | Keybinding | Command |
* | -------------------- | -------------------------------------------- |
* | `s-;` (core: normal) | `["workbench.action.showCommands", { ... }]` |
*/
declare module "./misc";
/**
* Cancel Dance operation.
*
* @keys `escape` (core: normal, !recording, "!markersNavigationVisible"), `escape` (core: input)
*/
export function cancel(extension: Extension) {
// Calling a new command resets pending operations, so we don't need to do
// anything special here.
extension.cancelLastOperation(CancellationError.Reason.PressedEscape);
}
/**
* Ignore key.
*/
export function ignore() {
// Used to intercept and ignore key presses in a given mode.
}
const runHistory: string[] = [];
/**
* Run code.
*
* There are two ways to invoke this command. The first one is to provide an
* `code` string argument. This code must be a valid JavaScript string, and will
* be executed with full access to the [Dance API](../api/README.md). For
* instance,
*
* ```json
* {
* "command": "dance.run",
* "args": {
* "code": "Selections.set(Selections.filter(text => text.includes('foo')))",
* },
* },
* ```
*
* If no argument is provided, a prompt will be shown asking for an input.
* Furthermore, an array of strings can be passed to make longer functions
* easier to read:
*
* ```json
* {
* "command": "dance.run",
* "args": {
* "code": [
* "for (const selection of Selections.current) {",
* " console.log(text(selection));",
* "}",
* ],
* },
* },
* ```
*
* The second way to use this command is with the `commands` argument. This
* argument must be an array of "command-like" values. The simplest
* "command-like" value is a string corresponding to the command itself:
*
* ```json
* {
* "command": "dance.run",
* "args": {
* "commands": [
* "dance.modes.set.normal",
* ],
* },
* },
* ```
*
* But arguments can also be provided by passing an array:
*
* ```json
* {
* "command": "dance.run",
* "args": {
* "commands": [
* ["dance.modes.set", { "mode": "normal" }],
* ],
* },
* },
* ```
*
* Or by passing an object, like regular VS Code key bindings:
*
* ```json
* {
* "command": "dance.run",
* "args": {
* "commands": [
* {
* "command": "dance.modes.set",
* "args": { "mode": "normal" },
* },
* ],
* },
* },
* ```
*
* These values can be mixed:
*
* ```json
* {
* "command": "dance.run",
* "args": {
* "commands": [
* ["dance.selections.saveText", { "register": "^" }],
* {
* "command": "dance.modes.set",
* "args": { "mode": "normal" },
* },
* "hideSuggestWidget",
* ],
* },
* },
* ```
*
* If both `code` and `commands` are given, Dance will use `code` if arbitrary
* code execution is enabled, or `commands` otherwise.
*/
export async function run(
_: Context,
argument: { code?: string | readonly string[] },
codeOr: InputOr<"code", string | readonly string[]>,
count: number,
repetitions: number,
register: RegisterOr<"null">,
commands?: Argument<command.Any[]>,
) {
if (Array.isArray(commands)) {
if (typeof argument["code"] === "string" && runIsEnabled()) {
// Prefer "code" to the "commands" array.
} else {
return buildCommands(commands, _.extension)(argument, _);
}
}
let code = await codeOr(() => prompt({
prompt: "Code to run",
validateInput(value) {
try {
compileFunction(value);
return;
} catch (e) {
if (e instanceof SyntaxError) {
return `invalid syntax: ${e.message}`;
}
return (e as Error)?.message ?? `${e}`;
}
},
history: runHistory,
}, _));
if (Array.isArray(code)) {
code = code.join("\n");
} else if (typeof code !== "string") {
return new InputError(`expected code to be a string or an array, but it was ${code}`);
}
return _.run(() => apiRun(code as string, { count, repetitions, register }));
}
/**
* Select register for next command.
*
* When selecting a register, the next key press is used to determine what
* register is selected. If this key is a `space` character, then a new key
* press is awaited again and the returned register will be specific to the
* current document.
*
* @keys `"` (kakoune: normal)
* @noreplay
*/
export async function selectRegister(
_: Context,
registerOr: InputOr<"register", string | Register>,
) {
const register = await registerOr(() => keypressForRegister(_));
if (typeof register === "string") {
if (register.length === 0) {
return;
}
_.extension.currentRegister = _.extension.registers.getPossiblyScoped(register, _.document);
} else {
_.extension.currentRegister = register;
}
}
let lastUpdateRegisterText: string | undefined;
/**
* Update the contents of a register.
*
* @noreplay
*/
export async function updateRegister(
_: Context,
register: RegisterOr<"dquote", Register.Flags.CanWrite>,
copyFrom: Argument<Register | string | undefined>,
inputOr: InputOr<"input", string>,
) {
if (copyFrom !== undefined) {
const copyFromRegister: Register = typeof copyFrom === "string"
? _.extension.registers.getPossiblyScoped(copyFrom, _.document)
: copyFrom;
copyFromRegister.ensureCanRead();
await register.set(await copyFromRegister.get());
return;
}
const input = await inputOr(() => prompt({
prompt: "New register contents",
value: lastUpdateRegisterText,
validateInput(value) {
lastUpdateRegisterText = value;
return undefined;
},
}));
await register.set([input]);
}
/**
* Update Dance count.
*
* Update the current counter used to repeat the next command.
*
* #### Additional keybindings
*
* | Title | Keybinding | Command |
* | ------------------------------ | -------------------------------------------- | ------------------------------------ |
* | Add the digit 0 to the counter | `0` (core: normal), `NumPad0` (core: normal) | `[".updateCount", { addDigits: 0 }]` |
* | Add the digit 1 to the counter | `1` (core: normal), `NumPad1` (core: normal) | `[".updateCount", { addDigits: 1 }]` |
* | Add the digit 2 to the counter | `2` (core: normal), `NumPad2` (core: normal) | `[".updateCount", { addDigits: 2 }]` |
* | Add the digit 3 to the counter | `3` (core: normal), `NumPad3` (core: normal) | `[".updateCount", { addDigits: 3 }]` |
* | Add the digit 4 to the counter | `4` (core: normal), `NumPad4` (core: normal) | `[".updateCount", { addDigits: 4 }]` |
* | Add the digit 5 to the counter | `5` (core: normal), `NumPad5` (core: normal) | `[".updateCount", { addDigits: 5 }]` |
* | Add the digit 6 to the counter | `6` (core: normal), `NumPad6` (core: normal) | `[".updateCount", { addDigits: 6 }]` |
* | Add the digit 7 to the counter | `7` (core: normal), `NumPad7` (core: normal) | `[".updateCount", { addDigits: 7 }]` |
* | Add the digit 8 to the counter | `8` (core: normal), `NumPad8` (core: normal) | `[".updateCount", { addDigits: 8 }]` |
* | Add the digit 9 to the counter | `9` (core: normal), `NumPad9` (core: normal) | `[".updateCount", { addDigits: 9 }]` |
*
* @noreplay
*/
export async function updateCount(
_: Context,
count: number,
extension: Extension,
countOr: InputOr<"count", number>,
addDigits?: Argument<number>,
) {
if (typeof addDigits === "number") {
let nextPowerOfTen = 1;
if (addDigits <= 0) {
addDigits = 0;
nextPowerOfTen = 10;
}
while (nextPowerOfTen <= addDigits) {
nextPowerOfTen *= 10;
}
extension.currentCount = count * nextPowerOfTen + addDigits;
return;
}
const input = +await countOr(() => promptNumber({ integer: true, range: [0, 1_000_000] }, _));
InputError.validateInput(!isNaN(input), "value is not a number");
InputError.validateInput(input >= 0, "value is negative");
extension.currentCount = input;
}
const menuHistory: string[] = [];
/**
* Open menu.
*
* If no menu is specified, a prompt will ask for the name of the menu to open.
*
* Alternatively, a `menu` can be inlined in the arguments.
*
* Pass a `prefix` argument to insert the prefix string followed by the typed
* key if it does not match any menu entry. This can be used to implement chords
* like `jj`.
*
* @noreplay
*/
export async function openMenu(
_: Context.WithoutActiveEditor,
menuOr: InputOr<"menu", string | Menu>,
prefix?: Argument<string>,
pass: Argument<any[]> = [],
locked: Argument<boolean> = false,
delay: Argument<number> = 0,
title?: Argument<string>,
) {
const menus = _.extension.menus;
let menu = await menuOr(() => prompt({
prompt: "Menu name",
validateInput(value) {
if (menus.has(value)) {
return;
}
return `menu ${JSON.stringify(value)} does not exist`;
},
placeHolder: [...menus.keys()].sort().join(", ") || "no menu defined",
history: menuHistory,
}, _));
if (typeof menu === "string") {
menu = findMenu(menu, _);
}
if (title !== undefined) {
menu = { ...menu, title };
}
const errors = validateMenu(menu);
if (errors.length > 0) {
throw new Error(`invalid menu: ${errors.join(", ")}`);
}
if (locked) {
return showLockedMenu(menu, pass);
}
if (delay > 0) {
return showMenuAfterDelay(delay, menu, pass, prefix);
}
return showMenu(menu, pass, prefix);
}
/**
* Change current input.
*
* When showing some menus, Dance can navigate their history:
*
* | Keybinding | Command |
* | --------------------- | ------------------------------------------ |
* | `up` (core: prompt) | `[".changeInput", { action: "previous" }]` |
* | `down` (core: prompt) | `[".changeInput", { action: "next" }]` |
*
* @noreplay
*/
export function changeInput(
action: Argument<Parameters<typeof notifyPromptActionRequested>[0]>,
) {
ArgumentError.validate(
"action",
["clear", "previous", "next"].includes(action),
`must be "previous" or "next"`,
);
notifyPromptActionRequested(action);
}
/**
* Executes one of the specified commands depending on whether the current
* selections are empty.
*/
export async function ifEmpty(
_: Context,
argument: {},
selections: readonly vscode.Selection[],
then?: Argument<command.Any[]>,
otherwise?: Argument<command.Any[]>,
) {
const selectionsAreEmpty =
selections.every((selection) => selection.isEmpty || Selections.isSingleCharacter(selection));
if (selectionsAreEmpty) {
return then !== undefined && await buildCommands(then, _.extension)(argument, _);
}
return otherwise !== undefined && await buildCommands(otherwise, _.extension)(argument, _);
}