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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="WhatsupGodot"
config/description="A cross-platform, instant messaging application created using Godot Game Engine."
run/main_scene="res://pages/app/App.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
boot_splash/bg_color=Color(0.12549, 0.12549, 0.12549, 1)
boot_splash/image="res://assets/icons/splash.png"
boot_splash/fullsize=false
config/icon="res://assets/icons/splash.png"
[autoload]
Store="*res://autoloads/Store.gd"
Tweens="*res://autoloads/Tweens.gd"
Seed="*res://autoloads/Seed.gd"
[display]
window/size/viewport_width=1366
window/size/viewport_height=768
window/dpi/allow_hidpi=false
window/per_pixel_transparency/allowed=true
[editor_plugins]
enabled=PackedStringArray()
[gui]
theme/custom_font="res://assets/fonts/Segoe UI/Segoe UI.ttf"
theme/default_font_generate_mipmaps=true
[input]
exit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
left_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(412, 4),"global_position":Vector2(1101, 342),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
]
}
right_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(299, 25),"global_position":Vector2(988, 363),"factor":1.0,"button_index":2,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
viewport/transparent_background=true