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Can't see the methods using DLL Export Viewer v1.66 #54

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mayconsouza opened this issue Oct 23, 2017 · 3 comments
Closed

Can't see the methods using DLL Export Viewer v1.66 #54

mayconsouza opened this issue Oct 23, 2017 · 3 comments

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@mayconsouza
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I'm trying to integrate Game Maker with a C# DLL we have, but using DLLExport I can see the method in CFF but can't in DLL Export Vierwer neither in my Game Maker exe.

I have just one public method returning -1 for testing

Can you help me with that?

@3F
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3F commented Oct 23, 2017

I can see the method in CFF but can't in DLL Export Vierwer

I don't know about 'DLL Export Vierwer', but CFF should give you a correct picture about available exports from PE modules.

You can also check it manually or via Conari:

using(var l = new ConariL("exe or dll .net or unmanaged module")) {
    // l.PE.ExportedProcNamesArray
}
[0]	"?eVariableTest@API@UnLib@Conari@r_eg@net@@3PBDB"	string
[1]	"?getD_HelloWorld@API@UnLib@Conari@r_eg@net@@YAPBDXZ"	string
...
[22]	"get_HelloWorld"	string
[23]	"get_IntVal"	string
[24]	"get_Seven"	string
[25]	"get_SevenVectorCall@@0"	string
[26]	"get_StringPtrCmpRef"	string
[27]	"get_StringPtrVal"	string
...

Well, can you provide detailed log of your build, for example:

msbuild <sln> /t:Rebuild /m:4 /v:diag > build.log

and this compiled sample ?

@3F
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3F commented Oct 27, 2017

@mayconsouza
I implemented new PE-features in latest beta3 release. Now you can check PE32/PE32+ modules after modification.

Check this out:
#55 (comment)

@3F
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3F commented Jul 16, 2018

I closed this issue because no activity and no additional details about problem.

Please reopen if this still is actual.

@3F 3F closed this as completed Jul 16, 2018
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