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GL3.cbp
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GL3.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="GL3" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/GL3" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
<Add directory="../GL3" />
</Compiler>
<Linker>
<Add option="-lglfw3 -ldl -lX11 -lpthread -lm -lXrandr -lXi" />
<Add library="libglfw3.a" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/GL3" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
<Add directory="../GL3" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lglfw3 -ldl -lX11 -lpthread -lm -lXrandr -lXi" />
<Add library="libglfw3.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="include" />
</Compiler>
<Unit filename="constants.h" />
<Unit filename="gl_utils.cpp" />
<Unit filename="gl_utils.h" />
<Unit filename="glad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="include/Shader.h" />
<Unit filename="include/VertexArrayObject.h" />
<Unit filename="include/VertexBuffer.hpp" />
<Unit filename="include/font_arial.hpp" />
<Unit filename="include/imgui/imgui.cpp" />
<Unit filename="include/imgui/imgui_draw.cpp" />
<Unit filename="include/imgui/imgui_impl_glfw.cpp" />
<Unit filename="include/imgui/imgui_impl_opengl3.cpp" />
<Unit filename="include/imgui/imgui_tables.cpp" />
<Unit filename="include/imgui/imgui_widgets.cpp" />
<Unit filename="main.cpp" />
<Unit filename="shaders.h" />
<Unit filename="src/Shader.cpp" />
<Unit filename="src/VertexArrayObject.cpp" />
<Unit filename="src/VertexBuffer.cpp" />
<Extensions />
</Project>
</CodeBlocks_project_file>