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csgo_textModeCN.txt
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"lang"
{
"Language" "schinese"
"Tokens"
{
// 警告
"Cstrike_TitlesTXT_Bomb_Defused" "炸弹已拆除"
"Cstrike_TitlesTXT_Bomb_Planted" "炸弹已安放,剩余%s1秒"
"SFUI_Notice_YouDroppedWeapon" "丢下了%s1"
"Cstrike_TitlesTXT_Got_bomb" "捡到了炸弹"
"Cstrike_TitlesTXT_Got_defuser" "捡到了拆弹器"
"Cstrike_TitlesTXT_Weapon_Pickup" "捡到了%s1"
"SFUI_Notice_Match_Will_Pause" "下一次冻结时间将暂停比赛"
"SFUI_Notice_Match_Will_Pause_Technical" "下一次冻结时间将进行技术暂停"
// 由于一个未知的bug(?)需要空格前缀,否则颜色无法正常显示
"SFUI_Notice_CTs_Clinched_Match" " ★ CT方赢得了比赛"
★ CT方赢得了比赛"
"SFUI_Notice_Ts_Clinched_Match" " ★ T方赢得了比赛"
"hostagerescuetime" " CT方因接触人质获得了更多时间"
"SFUI_Notice_All_Players_Connected" " 比赛将在%s1秒后开始"
// 涂鸦菜单
"CSGO_Spray_Auto_Toggle" "快速涂鸦"
"CSGO_No_Sprays" "你没有可使用的涂鸦"
// 提示简化
"SFUI_WPNHUD_HE_Grenade" "手榴弹"
"SFUI_WPNHUD_HEGrenade" "手榴弹"
"SFUI_WPNHUD_Molotov" "燃烧瓶"
"SFUI_WPNHUD_IncGrenade" "燃烧弹"
"SFUI_WPNHUD_Flashbang" "闪光弹"
"SFUI_WPNHUD_Smoke_Grenade" "烟雾弹"
"SFUI_WPNHUD_SmokeGrenade" "烟雾弹"
"SFUI_WPNHUD_Decoy" "诱饵弹"
"Cstrike_game_join_spectators" " %s1加入了旁观者"
"Cstrike_game_join_terrorist" " %s1加入了T方"
"Cstrike_game_join_ct" " %s1加入了CT方"
%s1加入了CT方"
"Cstrike_TitlesTXT_Game_teammate_attack" " %s1攻击了队友"
"csgo_player_left_game" " %s1离开了游戏(%s2)"
"Cstrike_TitlesTXT_Defusing_Bomb" "➤正在拆弹"
"Cstrike_TitlesTXT_Planting_Bomb" "➤正在安放炸弹"
// 投掷物提示
"SFUI_TitlesTXT_Fire_in_the_hole" "• 手榴弹"
"SFUI_TitlesTXT_Molotov_in_the_hole" "• 燃烧瓶"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "• 燃烧弹"
"SFUI_TitlesTXT_Flashbang_in_the_hole" "• 闪光弹"
• 闪光弹"
"SFUI_TitlesTXT_Smoke_in_the_hole" "• 烟雾弹"
"SFUI_TitlesTXT_Decoy_in_the_hole" "• 诱饵弹"
/// 聊天消息
"Game_radio" "%s1: %s2"
"Game_radio_location" "%s1 @ %s2: %s3"
"Cstrike_Chat_CT_Loc" "%s1 @ %s3 (团队): %s2"
"Cstrike_Chat_T_Loc" "%s1 @ %s3 (团队): %s2"
"Cstrike_Chat_CT_Dead" "%s1 [死亡] (团队): %s2"
"Cstrike_Chat_T_Dead" "%s1 [死亡] (团队): %s2"
"Cstrike_Chat_CT" "%s1 (团队): %s2"
"Cstrike_Chat_T" "%s1 (团队): %s2"
"Cstrike_Chat_All" "%s1: %s2"
"Cstrike_Chat_AllDead" "%s1 [死亡]: %s2"
// 玩家奖励
"Player_Cash_Award_Bomb_Defused" "+$%s1 • 炸弹拆除"
"Player_Cash_Award_Bomb_Planted" "+$%s1 • 炸弹种植"
"Player_Cash_Award_Get_Killed" "+$%s1 • 被淘汰"
"Player_Cash_Award_Interact_Hostage" "+$%s1 • 接触人质"
"Player_Cash_Award_Killed_Enemy_Generic" "+$%s1 • 击杀"
"Player_Cash_Award_Killed_Enemy" "+$%s1 • 击杀 • %s2"
"Player_Cash_Award_Rescued_Hostage" "+$%s1 • 人质获救"
"Player_Cash_Award_Respawn" "+$%s1 • 重生"
"Player_Cash_Award_Damage_Hostage" "-$%s1 • 人质受伤"
"Player_Cash_Award_Kill_Hostage" "-$%s1 • 人质被杀"
"Player_Cash_Award_Kill_Teammate" "-$%s1 • 队友被杀"
// 团队奖励
"Team_Cash_Award_Elim_Bomb" "+$%s1 • 轮次胜利"
"Team_Cash_Award_Elim_Hostage" "+$%s1 • 轮次胜利"
"Team_Cash_Award_T_Win_Bomb" "+$%s1 • 轮次胜利 • 炸弹爆炸"
"Team_Cash_Award_Win_Defuse_Bomb" "+$%s1 • 轮次胜利 • 炸弹拆除"
"Team_Cash_Award_Win_Hostage_Rescue" "+$%s1 • 轮次胜利 • 人质获救"
"Team_Cash_Award_Win_Hostages_Rescue" "+$%s1 • 轮次胜利 • 所有人质获救"
"Team_Cash_Award_Loser_Bonus" "+$%s1 • 轮次失败"
"Team_Cash_Award_Planted_Bomb_But_Defused" "+$%s1 • 团队种下了炸弹但被拆除"
"Team_Cash_Award_Generic" "+$%s1 • 团队奖励"
"Team_Cash_Award_Hostage_Alive" "+$%s1 • 人质存活"
"Team_Cash_Award_Hostage_Interaction" "+$%s1 • 团队接触了人质"
"Team_Cash_Award_Rescued_Hostage" "+$%s1 • 团队救出了人质"
"Team_Cash_Award_Bonus_Shorthanded" "+$%s1 • 人数不足收入"
"Team_Cash_Award_Survive_GuardianMode_Wave" "+$%s1 • 存活一波"
"Team_Cash_Award_Win_Time" "+$%s1 • 时间耗尽"
"Team_Cash_Award_Custom" "+$%s1 • %s2"
"Team_Cash_Award_Loser_Bonus_Neg" "-$%s1 • 轮次失败"
"Team_Cash_Award_No_Income" "$0 • 时间耗尽"
"Team_Cash_Award_No_Income_Suicide" "$0 • 自杀"
// 死亡竞赛得分
"Player_Point_Award_Assist_Enemy" "+%s1 • 协助击杀%s2"
"Player_Point_Award_Assist_Enemy_Plural" "+%s1 • 协助击杀%s2"
"Player_Point_Award_Killed_Enemy" "+%s1 • 击杀%s2"
"Player_Point_Award_Killed_Enemy_Plural" "+%s1 • 击杀%s2"
"Player_Point_Award_Killed_Enemy_NoWeapon" "+%s1 • 击杀"
"Player_Point_Award_Killed_Enemy_NoWeapon_Plural" "+%s1 • 击杀"
// 自杀
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" "%s1自杀,敌方玩家获得了赔偿"
"Player_Cash_Award_ExplainSuicide_Spectators" "%s3因%s1自杀获得了+$%s2"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" "%s3因%s1自杀获得了+$%s2"
"Player_Cash_Award_ExplainSuicide_YouGotCash" "+$%s2 • %s1自杀"
// 短期收入
"Notice_Bonus_Enemy_Team" "敌方获得了+$%s1的人数不足收入"
"Notice_Bonus_Shorthanded_Eligibility" "%s1轮后有资格获得人数不足收入"
"Notice_Bonus_Shorthanded_Eligibility_Single" "1轮后有资格获得人数不足收入"
// 颜色标识
// C01 #ffffff - 正常,白色
// C02 #ff0000 - “使用旧颜色”,深红色
// C03 #ba81f0 - 玩家名字,团队颜色(CT - #a2c6ff, T - #ffdf93)
// C04 #40ff40 - 位置,亮绿色
// C05 #bfff90 - 成就,浅绿色
// C06 #a2ff47 - 奖励,亮绿色
// C07 #ff4040 - 惩罚,浅红色
// C08 #c5cad0 - 银色
// C09 #ede47a (tab character) - 金色
// C10 #b0c3d9 (line feed) - 普通?
// C11 #5e98d9
- 不常见的,非常浅的蓝色
// C12 #4b69ff - 稀有的,较深的蓝色
// C13 #8847ff (carriage return) - 神话?
// C14 #d32ce6 - 传说中的,紫色
// C15 #eb4b4b - 古老的,较浅的红色
// C16 #e4ae39 - 不朽的,橙色
}