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Intelligence Report: Air Warfare Doctrine for Russian Air Force #9

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132ndNeck opened this issue Mar 6, 2020 · 13 comments
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Intelligence production Intelligence production

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@132ndNeck
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We should have a doctrine for how the Russian Air Force fights.

  • Which squadrons (aircrafts) do what types of mission.
  • How do they conduct the various missions (for example, strike package consisting of what?, timings between elements, what kind of targets)
  • For enemy DCA: What kind of CAP rotation, how big area of responsibility, QRA support, etc
  • How much of a squadron is normally operational at any given time ( Low/high morale, maintenance etc. )
@132ndNeck 132ndNeck added the Intelligence production Intelligence production label Mar 6, 2020
@abeardedbear
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About this, I wonder if I need to ask you privately and form a report, or gather pieces of information throughout the campaign and collect an ever-growing file.

@132ndNeck
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This is intended to be done before the campaign. This is part of basic intelligence that we have and can use for all planning.
The work during the campaign will be different, and I will invite to a group to do the intelligence during the campaign. I will provide more details for that part once we are closer to the actual campaign.

Then during the campaign one can , based on this doctrine, interpret actions and reports during the campaign and come with assessment on what is actually happening.

@abeardedbear
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abeardedbear commented Mar 9, 2020

Do you want me to gather real-life information about all the points, or should I provide my proposal and or produce an educated guess?

@132ndNeck
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An educated guess, adjusted for DCS (making sure it works for us for a gameplay perspective), while keeping an eye on unclassified real worl information is the approach I have done for the generic enemy order of battle, I referenced in discord:
https://cdn.discordapp.com/attachments/685094898315427840/685435267904962560/VIS_-_Generic_Order_of_Battle.pdf

And if we make it a collabarative process, then we can do it together, so I will help with inputs and adjustments aswell

@abeardedbear
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There are some good analysis after the 2008 georgian war, if we have the timeline roughly in that timeframe I can dig stuff up

@abeardedbear
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Russian_Air_Force_doctrine_and_OOB.pdf

Sources
2008 Russo Georgian war analysis, I've read many, this is one of them
https://warontherocks.com/2018/09/russian-performance-in-the-russo-georgian-war-revisited/

Personal knowledge, and educated guesses after years of passion for this kind of topics.

Tom Clancy's Red Storm

@abeardedbear
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The OOB is lacking at the moment, just because we can just come up with whatever numbers and squadrons. I can create some of them, but we may want to decide in terms of campaign design what kind of enemy we want to face, in numbers and type

@132ndNeck
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Great work!
Yes, we need to come up with some specific numbers.

What we can do is to divide it into "strategic assets", which may not necessarily be based on the current map (strategic bombers etc).

And tactical assets, in the region. Which then can be based in wings and squadrons on the different airfields in the theater.

@abeardedbear
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https://drive.google.com/open?id=12-9JbGCFe3Gfh-tsJb8qR1JX-3VGZZLOqbCov8pxelc

Let's see if you can jump into this document and edit it

@132ndNeck
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Needed to ask for access (done that now)

@abeardedbear
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@abeardedbear
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I have added some units on the OOB,
This is the first proposal, I don't know if they are too much, too few, if the quality of them is too high or not.

There are 60 fighters in total, considering a 80% readiness, 48 of them are ready to use on a single night, and less the that half are ready for a scramble. 10, hot and ready on actual scramble, other 10 on a quick turn around. Fighting up to 10-20 fighters scattered through all the district [ and therefore scattered in time ] I think is a fair challange

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